| Mesa 10.6.8 Release Notes / September 20, 2015 |
| ============================================== |
| |
| Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 |
| release. |
| |
| Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being |
| used. Some drivers don't support all the features required in OpenGL |
| 3.3. OpenGL 3.3 is **only** available if requested at context creation |
| because compatibility contexts are not supported. |
| |
| SHA256 checksums |
| ---------------- |
| |
| :: |
| |
| 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz |
| e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz |
| |
| New features |
| ------------ |
| |
| None |
| |
| Bug fixes |
| --------- |
| |
| This list is likely incomplete. |
| |
| - `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ - |
| Mesa fail to build from git |
| - `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ - |
| World of Warcraft (on Wine) has UI corruption with nouveau |
| - `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ - |
| [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex |
| shaders |
| |
| Changes |
| ------- |
| |
| Alejandro PiƱeiro (1): |
| |
| - i965/vec4: fill src_reg type using the constructor type parameter |
| |
| Antia Puentes (1): |
| |
| - i965/vec4: Fix saturation errors when coalescing registers |
| |
| Emil Velikov (2): |
| |
| - docs: add sha256 checksums for 10.6.7 |
| - cherry-ignore: add commit non applicable for 10.6 |
| |
| Hans de Goede (4): |
| |
| - nv30: Fix creation of scanout buffers |
| - nv30: Implement color resolve for msaa |
| - nv30: Fix max width / height checks in nv30 sifm code |
| - nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA |
| |
| Ian Romanick (2): |
| |
| - mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type |
| - mesa: Don't allow wrong type setters for matrix uniforms |
| |
| Ilia Mirkin (5): |
| |
| - st/mesa: don't fall back to 16F when 32F is requested |
| - nvc0: always emit a full shader colormask |
| - nvc0: remove BGRA4 format support |
| - st/mesa: avoid integer overflows with buffers >= 512MB |
| - nv50, nvc0: fix max texture buffer size to 128M elements |
| |
| Jason Ekstrand (1): |
| |
| - i965/vec4: Don't reswizzle hardware registers |
| |
| Jose Fonseca (1): |
| |
| - gallivm: Workaround LLVM PR23628. |
| |
| Kenneth Graunke (1): |
| |
| - i965: Momentarily pretend to support ARB_texture_stencil8 for blits. |
| |
| Oded Gabbay (1): |
| |
| - llvmpipe: convert double to long long instead of unsigned long long |
| |
| Ray Strode (1): |
| |
| - gbm: convert gbm bo format to fourcc format on dma-buf import |
| |
| Ulrich Weigand (1): |
| |
| - mesa: Fix texture compression on big-endian systems |
| |
| Vinson Lee (1): |
| |
| - gallivm: Do not use NoFramePointerElim with LLVM 3.7. |