| Mesa 17.3.2 Release Notes / January 8, 2018 |
| =========================================== |
| |
| Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 |
| release. |
| |
| Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being |
| used. Some drivers don't support all the features required in OpenGL |
| 4.5. OpenGL 4.5 is **only** available if requested at context creation |
| because compatibility contexts are not supported. |
| |
| SHA256 checksums |
| ---------------- |
| |
| :: |
| |
| f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz |
| e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz |
| |
| New features |
| ------------ |
| |
| None |
| |
| Bug fixes |
| --------- |
| |
| - `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ - |
| Unreal Engine corrupted preview viewport |
| - `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__ |
| - [i965] >Observer\_ issue |
| - `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__ |
| - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true |
| |
| Changes |
| ------- |
| |
| Bas Nieuwenhuizen (1): |
| |
| - radv: Fix DCC compatible formats. |
| |
| Brendan King (1): |
| |
| - egl: link libEGL against the dynamic version of libglapi |
| |
| Dave Airlie (6): |
| |
| - radv/gfx9: add support for 3d images to blit 2d paths |
| - radv: handle depth/stencil image copy with layouts better. (v3.1) |
| - radv/meta: fix blit paths for depth/stencil (v2.1) |
| - radv: fix issue with multisample positions and interp_var_at_sample. |
| - radv/gfx9: add 3d sampler image->buffer copy shader. (v3) |
| - radv: don't do format replacement on tc compat htile surfaces. |
| |
| Emil Velikov (2): |
| |
| - docs: add sha256 checksums for 17.3.1 |
| - Update version to 17.3.2 |
| |
| Eric Engestrom (1): |
| |
| - egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE |
| |
| Rob Herring (1): |
| |
| - egl/android: Fix build break with dri2_initialize_android |
| \_EGLDisplay parameter |
| |
| Samuel Pitoiset (2): |
| |
| - radv/gfx9: fix primitive topology when adjacency is used |
| - radv: use a faster version for nir_op_pack_half_2x16 |
| |
| Tapani Pรคlli (2): |
| |
| - mesa: add AllowGLSLCrossStageInterpolationMismatch workaround |
| - drirc: set allow_glsl_cross_stage_interpolation_mismatch for more |
| games |