commit | cdc6efddf918bc07d30db779f3b0675192a77333 | [log] [tgz] |
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author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | Wed May 22 09:43:39 2019 +0200 |
committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | Fri Jun 21 14:50:15 2019 +0200 |
tree | e2c690c56a15ae8d6dec7350257edf2a20b44e0c | |
parent | e52ad9f845ac67b29c55eafb31b14eafa21bbb38 [diff] |
radv: implement all depth/stencil resolve modes using graphics When using graphics, the driver doesn't need to decompress HTILE before resolving. This path currently doesn't support layers so we have to fallback to the compute path. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>