mesa: move max texture image unit constants to gl_program_constants

Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits
Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits
etc.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 2b30d2b..3ef5940 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1512,15 +1512,15 @@
    };
 
    const unsigned max_samplers[MESA_SHADER_TYPES] = {
-      ctx->Const.MaxVertexTextureImageUnits,
-      ctx->Const.MaxTextureImageUnits,
-      ctx->Const.MaxGeometryTextureImageUnits
+      ctx->Const.VertexProgram.MaxTextureImageUnits,
+      ctx->Const.FragmentProgram.MaxTextureImageUnits,
+      ctx->Const.GeometryProgram.MaxTextureImageUnits
    };
 
    const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
       ctx->Const.VertexProgram.MaxUniformComponents,
       ctx->Const.FragmentProgram.MaxUniformComponents,
-      0          /* FINISHME: Geometry shaders. */
+      ctx->Const.GeometryProgram.MaxUniformComponents
    };
 
    const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {