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| <title>Mesa Release Notes</title> |
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| <div class="header"> |
| <h1>The Mesa 3D Graphics Library</h1> |
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| <h1>Mesa 9.1.7 Release Notes / October 4, 2013</h1> |
| |
| <p> |
| Mesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 release. |
| </p> |
| <p> |
| Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 3.1. OpenGL |
| 3.1 is <strong>only</strong> available if requested at context creation |
| because GL_ARB_compatibility is not supported. |
| </p> |
| |
| <h2>MD5 checksums</h2> |
| <pre> |
| 9e4abf7b7a6db762012c3c9917a8e8c7 MesaLib-9.1.7.tar.bz2 |
| f1d4d479d6ce12b9566fdb379960a912 MesaLib-9.1.7.tar.gz |
| abd612bfc5dd478d04fcc630dd7672f2 MesaLib-9.1.7.zip |
| </pre> |
| |
| <h2>New features</h2> |
| <p>None.</p> |
| |
| <h2>Bug fixes</h2> |
| |
| <p>This list is likely incomplete.</p> |
| |
| <ul> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55503">Bug 55503</a> - Constant vertex attributes broken</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61635">Bug 61635</a> - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65958">Bug 65958</a> - GPU Lockup on Trinity 7500G</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66292">Bug 66292</a> - [SNB/IVB/HSW Bisected]Ogles3conform GL3Tests_depth24_depth24_basic.test fail</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67548">Bug 67548</a> - glGetAttribLocation seems to be broken</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68195">Bug 68195</a> - piglit tests vs-struct-pad and fs-struct-pad both fail</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li> |
| |
| </ul> |
| |
| |
| <h2>Changes</h2> |
| |
| <p>Alex Deucher (2):</p> |
| <ul> |
| <li>r600g: disable GPUVM by default</li> |
| <li>radeon/winsys: pad IBs to a multiple of 8 DWs</li> |
| </ul> |
| |
| <p>Andreas Boll (2):</p> |
| <ul> |
| <li>docs: Fix a typo in the 9.1.6 release notes</li> |
| <li>mesa: Fix MESA_PATCH version</li> |
| </ul> |
| |
| <p>Anuj Phogat (1):</p> |
| <ul> |
| <li>meta: Fix blitting a framebuffer with renderbuffer attachment</li> |
| </ul> |
| |
| <p>Carl Worth (5):</p> |
| <ul> |
| <li>docs: Add 9.1.6 release md5sums</li> |
| <li>Use -Bsymbolic when linking libEGL.so</li> |
| <li>Update get-pick-list to look specifically for "9.1" in NOTE</li> |
| <li>cherry-ignore: Ignore last two patches in current get-pick-list output</li> |
| <li>Bump version to 9.1.7</li> |
| </ul> |
| |
| <p>Chris Forbes (1):</p> |
| <ul> |
| <li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li> |
| </ul> |
| |
| <p>Emil Velikov (2):</p> |
| <ul> |
| <li>nv50: handle pure integer vertex attributes</li> |
| <li>nouveau: initialise the nouveau_transfer maps</li> |
| </ul> |
| |
| <p>Eric Anholt (1):</p> |
| <ul> |
| <li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li> |
| </ul> |
| |
| <p>Ian Romanick (11):</p> |
| <ul> |
| <li>mesa: Remove stray debug printfs in attachment completeness code</li> |
| <li>mesa: Validate the layer selection of an array texture too</li> |
| <li>mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts</li> |
| <li>glsl: Add new overload of program_resource_visitor::visit_field method</li> |
| <li>glsl: Use alignment of container record for its first field</li> |
| <li>mesa: Remove all traces of GL_OES_matrix_get</li> |
| <li>mesa: Don't call driver RenderTexture for really broken textures</li> |
| <li>mesa: Don't call driver RenderTexture for invalid zoffset</li> |
| <li>mesa: Generate a renderbuffer wrapper even if the texture has no image</li> |
| <li>glsl: Move and refine test for unsized arrays in GLSL ES</li> |
| <li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li> |
| </ul> |
| |
| <p>Ilia Mirkin (2):</p> |
| <ul> |
| <li>nv30: U8_USCALED only works for size 4</li> |
| <li>nv30: remove no-longer-used formats from table</li> |
| </ul> |
| |
| <p>Joakim Sindholt (1):</p> |
| <ul> |
| <li>nvc0: fix blitctx memory leak</li> |
| </ul> |
| |
| <p>Johannes Obermayr (1):</p> |
| <ul> |
| <li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li> |
| </ul> |
| |
| <p>Kenneth Graunke (1):</p> |
| <ul> |
| <li>meta: Set correct viewport and projection in decompress_texture_image.</li> |
| </ul> |
| |
| <p>Maarten Lankhorst (1):</p> |
| <ul> |
| <li>nvc0: restore viewport after blit</li> |
| </ul> |
| |
| <p>Rico Schüller (1):</p> |
| <ul> |
| <li>glx: Initialize OpenGL version to 1.0</li> |
| </ul> |
| |
| <p>Tiziano Bacocco (1):</p> |
| <ul> |
| <li>nvc0/ir: fix use after free in texture barrier insertion pass</li> |
| </ul> |
| |
| <p>Torsten Duwe (1):</p> |
| <ul> |
| <li>wayland-egl.pc requires wayland-client.pc.</li> |
| </ul> |
| |
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