| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2010 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef UNIFORMS_H |
| #define UNIFORMS_H |
| |
| #include "main/glheader.h" |
| #include "compiler/glsl_types.h" |
| #include "compiler/glsl/ir_uniform.h" |
| #include "program/prog_parameter.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| struct gl_program; |
| struct _glapi_table; |
| |
| void GLAPIENTRY |
| _mesa_Uniform1f(GLint, GLfloat); |
| void GLAPIENTRY |
| _mesa_Uniform2f(GLint, GLfloat, GLfloat); |
| void GLAPIENTRY |
| _mesa_Uniform3f(GLint, GLfloat, GLfloat, GLfloat); |
| void GLAPIENTRY |
| _mesa_Uniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
| void GLAPIENTRY |
| _mesa_Uniform1i(GLint, GLint); |
| void GLAPIENTRY |
| _mesa_Uniform2i(GLint, GLint, GLint); |
| void GLAPIENTRY |
| _mesa_Uniform3i(GLint, GLint, GLint, GLint); |
| void GLAPIENTRY |
| _mesa_Uniform4i(GLint, GLint, GLint, GLint, GLint); |
| void GLAPIENTRY |
| _mesa_Uniform1fv(GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_Uniform2fv(GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_Uniform3fv(GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_Uniform4fv(GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_Uniform1iv(GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_Uniform2iv(GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_Uniform3iv(GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_Uniform4iv(GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_Uniform1ui(GLint location, GLuint v0); |
| void GLAPIENTRY |
| _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); |
| void GLAPIENTRY |
| _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void GLAPIENTRY |
| _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void GLAPIENTRY |
| _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| void GLAPIENTRY |
| _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| void GLAPIENTRY |
| _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| void GLAPIENTRY |
| _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_UniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_UniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1f(GLuint program, GLint, GLfloat); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
| void GLAPIENTRY |
| _mesa_ProgramUniform1i(GLuint program, GLint, GLint); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint); |
| void GLAPIENTRY |
| _mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, |
| GLuint v2); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, |
| GLuint v2, GLuint v3); |
| void GLAPIENTRY |
| _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, |
| const GLuint *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean, |
| const GLfloat *); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean, |
| const GLfloat *); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean, |
| const GLfloat *); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat *value); |
| |
| void GLAPIENTRY |
| _mesa_GetnUniformfvARB(GLuint, GLint, GLsizei, GLfloat *); |
| void GLAPIENTRY |
| _mesa_GetUniformfv(GLuint, GLint, GLfloat *); |
| void GLAPIENTRY |
| _mesa_GetnUniformivARB(GLuint, GLint, GLsizei, GLint *); |
| void GLAPIENTRY |
| _mesa_GetUniformuiv(GLuint, GLint, GLuint *); |
| void GLAPIENTRY |
| _mesa_GetnUniformuivARB(GLuint, GLint, GLsizei, GLuint *); |
| void GLAPIENTRY |
| _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params); |
| void GLAPIENTRY |
| _mesa_GetnUniformdvARB(GLuint, GLint, GLsizei, GLdouble *); |
| void GLAPIENTRY |
| _mesa_GetUniformdv(GLuint, GLint, GLdouble *); |
| GLint GLAPIENTRY |
| _mesa_GetUniformLocation(GLuint, const GLcharARB *); |
| GLuint GLAPIENTRY |
| _mesa_GetUniformBlockIndex(GLuint program, |
| const GLchar *uniformBlockName); |
| void GLAPIENTRY |
| _mesa_GetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const GLchar * const *uniformNames, |
| GLuint *uniformIndices); |
| void GLAPIENTRY |
| _mesa_UniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| void GLAPIENTRY |
| _mesa_ShaderStorageBlockBinding(GLuint program, |
| GLuint shaderStorageBlockIndex, |
| GLuint shaderStorageBlockBinding); |
| void GLAPIENTRY |
| _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, |
| GLenum pname, GLint *params); |
| void GLAPIENTRY |
| _mesa_GetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params); |
| void GLAPIENTRY |
| _mesa_GetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName); |
| void GLAPIENTRY |
| _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, |
| GLsizei bufSize, GLsizei *length, |
| GLchar *uniformName); |
| void GLAPIENTRY |
| _mesa_GetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, |
| GLint *, GLenum *, GLcharARB *); |
| void GLAPIENTRY |
| _mesa_GetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| void GLAPIENTRY |
| _mesa_GetUniformiv(GLuint, GLint, GLint *); |
| |
| void GLAPIENTRY |
| _mesa_Uniform1d(GLint, GLdouble); |
| void GLAPIENTRY |
| _mesa_Uniform2d(GLint, GLdouble, GLdouble); |
| void GLAPIENTRY |
| _mesa_Uniform3d(GLint, GLdouble, GLdouble, GLdouble); |
| void GLAPIENTRY |
| _mesa_Uniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
| |
| void GLAPIENTRY |
| _mesa_Uniform1dv(GLint, GLsizei, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_Uniform2dv(GLint, GLsizei, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_Uniform3dv(GLint, GLsizei, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_Uniform4dv(GLint, GLsizei, const GLdouble *); |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_UniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_UniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, |
| const GLdouble *value); |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1d(GLuint program, GLint, GLdouble); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2d(GLuint program, GLint, GLdouble, GLdouble); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3d(GLuint program, GLint, GLdouble, GLdouble, GLdouble); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4d(GLuint program, GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniform1dv(GLuint program, GLint, GLsizei, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform2dv(GLuint program, GLint, GLsizei, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform3dv(GLuint program, GLint, GLsizei, const GLdouble *); |
| void GLAPIENTRY |
| _mesa_ProgramUniform4dv(GLuint program, GLint, GLsizei, const GLdouble *); |
| |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2dv(GLuint program, GLint, GLsizei, GLboolean, |
| const GLdouble *); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3dv(GLuint program, GLint, GLsizei, GLboolean, |
| const GLdouble *); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4dv(GLuint program, GLint, GLsizei, GLboolean, |
| const GLdouble *); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble *value); |
| void GLAPIENTRY |
| _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, |
| GLboolean transpose, const GLdouble *value); |
| |
| void |
| _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, |
| GLint location, GLsizei count, |
| const GLvoid *values, |
| enum glsl_base_type basicType, |
| unsigned src_components); |
| |
| void |
| _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, |
| GLuint cols, GLuint rows, |
| GLint location, GLsizei count, |
| GLboolean transpose, |
| const GLvoid *values, enum glsl_base_type basicType); |
| |
| void |
| _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, |
| GLsizei bufSize, enum glsl_base_type returnType, |
| GLvoid *paramsOut); |
| |
| extern void |
| _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *, |
| unsigned element_stride, |
| unsigned vector_stride, |
| enum gl_uniform_driver_format format, |
| void *data); |
| |
| extern void |
| _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni); |
| |
| extern void |
| _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, |
| unsigned array_index, |
| unsigned count); |
| |
| extern void |
| _mesa_update_shader_textures_used(struct gl_shader_program *shProg, |
| struct gl_program *prog); |
| |
| extern bool |
| _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, |
| char *errMsg, size_t errMsgLength); |
| extern bool |
| _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *); |
| |
| extern const struct gl_program_parameter * |
| get_uniform_parameter(struct gl_shader_program *shProg, GLint index); |
| |
| struct gl_builtin_uniform_element { |
| const char *field; |
| int tokens[STATE_LENGTH]; |
| int swizzle; |
| }; |
| |
| struct gl_builtin_uniform_desc { |
| const char *name; |
| const struct gl_builtin_uniform_element *elements; |
| unsigned int num_elements; |
| }; |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| |
| #endif /* UNIFORMS_H */ |