commit | 62f718bfcb75ab6f8e7276d1acdea767e55feac9 | [log] [tgz] |
---|---|---|
author | Timothy Arceri <timothy.arceri@collabora.com> | Sun Dec 04 22:47:17 2016 +1100 |
committer | Timothy Arceri <timothy.arceri@collabora.com> | Thu Jan 19 15:55:02 2017 +1100 |
tree | b43768b161c368c340ea8b2a07f478dcab9938af | |
parent | c054bbf0d40350bce931bccfce59d0c4ebca6fd1 [diff] |
glsl: store number of explicit uniform loactions in gl_shader_program This allows us to cleanup the functions that pass this count around, but more importantly we will be able to call the uniform linking functions from that backends linker without having to pass this information to the backend directly via Driver.LinkShader(). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>