commit | 259fc505454ea6a67aeacf6cdebf1398d9947759 | [log] [tgz] |
---|---|---|
author | Ian Romanick <ian.d.romanick@intel.com> | Tue May 24 12:04:53 2016 -0700 |
committer | Ian Romanick <ian.d.romanick@intel.com> | Fri Aug 26 15:03:15 2016 -0700 |
tree | 1493c7c463547c18305203550a8c3524535acf7a | |
parent | 06201e4f1afb5c4354d5e2238a57e54c9463cf9f [diff] |
glsl/linker: Fail linking on ES if uniform precision qualifiers don't match When GL_OES_geometry_shader is enabled, this fixes dEQP-GLES31.functional.shaders.linkage.geometry.uniform.rules.type_mismatch_1. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>