commit | 64164a1313fcdf1084b0f8a9499165ee22a13aa7 | [log] [tgz] |
---|---|---|
author | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | Fri Aug 18 00:32:41 2017 +0200 |
committer | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | Thu Aug 24 19:20:47 2017 +0200 |
tree | 53545da2e045ee03804e74ea60dcf2979016d9d9 | |
parent | 3d5f29f5f9217149cbeb3022f6bd2004bf98f30a [diff] |
radv: Use 0 for the layer id if the vertex shader does not export it. To use when we have e.g. input attachments, but there is no layer export in the previous shader and hence no layered rendering. Reviewed-by: Dave Airlie <airlied@redhat.com>