commit | 65e9bd2703f2fce29321f3512d4a2673df2556d3 | [log] [tgz] |
---|---|---|
author | Christian Gmeiner <christian.gmeiner@gmail.com> | Tue Mar 14 19:57:15 2017 +0100 |
committer | Christian Gmeiner <christian.gmeiner@gmail.com> | Wed Apr 05 19:57:56 2017 +0200 |
tree | 7446850297736c6f95a2b8805442d258a8c8d529 | |
parent | 59b459ac17aedb971175d02c10b059216dec6e95 [diff] |
etnaviv: add basic shader variant support This commit adds some basic infrastructure to handle shader variants. We are still creating exactly one shader variant for each shader. Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de>