commit | 67b957781d8195b8f8867e994c03b68f8dc5c807 | [log] [tgz] |
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author | Keith Whitwell <keithw@vmware.com> | Tue Sep 07 07:55:28 2010 +0100 |
committer | Keith Whitwell <keithw@vmware.com> | Sun Sep 12 15:03:49 2010 +0100 |
tree | 9e58e46446537b73e48d667cf6da9c484ec9ce6b | |
parent | 4b99b9f5ff8e55252be7cd6dcc2e9fda24561ea3 [diff] |
llvmpipe: pass linear masks to fragment shader Fragment shader can extract the correct bits for each quad.