commit | 6a382250a10e7022e93b6be6fe4657445d85a568 | [log] [tgz] |
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author | Brian <brian.paul@tungstengraphics.com> | Mon Mar 31 14:18:36 2008 -0600 |
committer | Brian <brian.paul@tungstengraphics.com> | Mon Mar 31 14:18:36 2008 -0600 |
tree | 7a95c447c8a92a5daa6187bfbbaf3659fc5d4c94 | |
parent | 594dab4769533afaeb30a588e1731a6753a93f0d [diff] |
gallium: set the bypass_vs flag now The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.