commit | 6bca16b8773fdd7fbf004a00b1e673d7adf1fd3b | [log] [tgz] |
---|---|---|
author | Brian Paul <brian.paul@tungstengraphics.com> | Sat Nov 27 19:42:16 2004 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Sat Nov 27 19:42:16 2004 +0000 |
tree | 5ddd043eb1029b28e36a9d2842fbbe903541859d | |
parent | 91d09a9ffad4ed838d7604ca39d301844c17812f [diff] [blame] |
misc updates
diff --git a/docs/pbuffers.html b/docs/pbuffers.html index 74af478..68a5e3e 100644 --- a/docs/pbuffers.html +++ b/docs/pbuffers.html
@@ -10,6 +10,7 @@ Basically, FBconfigs and PBuffers allow you to do off-screen rendering with OpenGL. The OSMesa interface does basically the same thing, but fbconfigs and pbuffers are supported by more vendors. +PBuffer rendering may also be hardware accelerated. </p> <p>