commit | 6c00240bc650805e0b66aa6e17dbe69bbe41e446 | [log] [tgz] |
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author | Jason Ekstrand <jason.ekstrand@intel.com> | Wed Sep 06 18:37:34 2017 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Tue Nov 07 10:37:52 2017 -0800 |
tree | 355d2c2d2344a01ee7c3044e3348b21cda51aee4 | |
parent | def013a863558a1f4735d82ef3dfa0f8261fa743 [diff] |
intel/fs: Don't stomp f0.1 in SIMD16 ballot In fragment shaders f0.1 is used for discards so doing ballot after a discard can potentially cause the discard to not happen. However, we don't support SIMD32 fragment shaders yet so this isn't a problem. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Cc: mesa-stable@lists.freedesktop.org