add state vars for color matrix, pixel transfer scale&bias
cherry-picked from gallium-0.1 (068c7bd912283e051a55b2fd5c4568685d10f3ed)
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index dd3c3a1..592a636 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -279,6 +279,7 @@
case STATE_MVP_MATRIX:
case STATE_TEXTURE_MATRIX:
case STATE_PROGRAM_MATRIX:
+ case STATE_COLOR_MATRIX:
{
/* state[0] = modelview, projection, texture, etc. */
/* state[1] = which texture matrix or program matrix */
@@ -312,6 +313,9 @@
else if (mat == STATE_PROGRAM_MATRIX) {
matrix = ctx->ProgramMatrixStack[index].Top;
}
+ else if (mat == STATE_COLOR_MATRIX) {
+ matrix = ctx->ColorMatrixStack.Top;
+ }
else {
_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
return;