pan/bi: Use canonical texture op names in IR

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7081>
diff --git a/src/panfrost/bifrost/compiler.h b/src/panfrost/bifrost/compiler.h
index 6b81d85..43978db 100644
--- a/src/panfrost/bifrost/compiler.h
+++ b/src/panfrost/bifrost/compiler.h
@@ -74,7 +74,9 @@
         BI_STORE_VAR,
         BI_SPECIAL, /* _FAST on supported GPUs */
         BI_TABLE,
-        BI_TEX,
+        BI_TEXS,
+        BI_TEXC,
+        BI_TEXC_DUAL,
         BI_ROUND,
         BI_IMUL,
         BI_NUM_CLASSES
@@ -231,12 +233,6 @@
         BI_SPECIAL_IABS,
 };
 
-enum bi_tex_op {
-        BI_TEX_NORMAL,
-        BI_TEX_COMPACT,
-        BI_TEX_DUAL
-};
-
 struct bi_bitwise {
         bool dest_invert;
         bool src1_invert;
@@ -320,7 +316,6 @@
                 enum bi_reduce_op reduce;
                 enum bi_table_op table;
                 enum bi_frexp_op frexp;
-                enum bi_tex_op texture;
                 enum bi_imath_op imath;
                 enum bi_imul_op imul;