pan/bi: Use canonical texture op names in IR
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7081>
diff --git a/src/panfrost/bifrost/compiler.h b/src/panfrost/bifrost/compiler.h
index 6b81d85..43978db 100644
--- a/src/panfrost/bifrost/compiler.h
+++ b/src/panfrost/bifrost/compiler.h
@@ -74,7 +74,9 @@
BI_STORE_VAR,
BI_SPECIAL, /* _FAST on supported GPUs */
BI_TABLE,
- BI_TEX,
+ BI_TEXS,
+ BI_TEXC,
+ BI_TEXC_DUAL,
BI_ROUND,
BI_IMUL,
BI_NUM_CLASSES
@@ -231,12 +233,6 @@
BI_SPECIAL_IABS,
};
-enum bi_tex_op {
- BI_TEX_NORMAL,
- BI_TEX_COMPACT,
- BI_TEX_DUAL
-};
-
struct bi_bitwise {
bool dest_invert;
bool src1_invert;
@@ -320,7 +316,6 @@
enum bi_reduce_op reduce;
enum bi_table_op table;
enum bi_frexp_op frexp;
- enum bi_tex_op texture;
enum bi_imath_op imath;
enum bi_imul_op imul;