r600: update vport z & clipping when depth_clamp is changed
fixes piglit depth_clamp
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 3c8cb57..a795f62 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -59,6 +59,7 @@
static void r700UpdatePolygonMode(GLcontext * ctx);
static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
static void r700SetStencilState(GLcontext * ctx, GLboolean state);
+static void r700UpdateWindow(GLcontext * ctx, int id);
void r700UpdateShaders(GLcontext * ctx)
{
@@ -780,6 +781,9 @@
case GL_LINE_STIPPLE:
r700UpdateLineStipple(ctx);
break;
+ case GL_DEPTH_CLAMP:
+ r700UpdateWindow(ctx, 0);
+ break;
default:
break;
}