| /** |
| * \file dd.h |
| * Device driver interfaces. |
| */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef DD_INCLUDED |
| #define DD_INCLUDED |
| |
| /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ |
| |
| #include "glheader.h" |
| |
| struct gl_buffer_object; |
| struct gl_context; |
| struct gl_display_list; |
| struct gl_framebuffer; |
| struct gl_image_unit; |
| struct gl_pixelstore_attrib; |
| struct gl_program; |
| struct gl_renderbuffer; |
| struct gl_renderbuffer_attachment; |
| struct gl_shader; |
| struct gl_shader_program; |
| struct gl_texture_image; |
| struct gl_texture_object; |
| |
| /* GL_ARB_vertex_buffer_object */ |
| /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return |
| * NULL) if buffer is unavailable for immediate mapping. |
| * |
| * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it |
| * would require more book-keeping in the driver than seems necessary |
| * at this point. |
| * |
| * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't |
| * want to provoke the driver to throw away the old storage, we will |
| * respect the contents of already referenced data. |
| */ |
| #define MESA_MAP_NOWAIT_BIT 0x0040 |
| |
| |
| /** |
| * Device driver function table. |
| * Core Mesa uses these function pointers to call into device drivers. |
| * Most of these functions directly correspond to OpenGL state commands. |
| * Core Mesa will call these functions after error checking has been done |
| * so that the drivers don't have to worry about error testing. |
| * |
| * Vertex transformation/clipping/lighting is patched into the T&L module. |
| * Rasterization functions are patched into the swrast module. |
| * |
| * Note: when new functions are added here, the drivers/common/driverfuncs.c |
| * file should be updated too!!! |
| */ |
| struct dd_function_table { |
| /** |
| * Return a string as needed by glGetString(). |
| * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be |
| * returned. |
| */ |
| const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); |
| |
| /** |
| * Notify the driver after Mesa has made some internal state changes. |
| * |
| * This is in addition to any state change callbacks Mesa may already have |
| * made. |
| */ |
| void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); |
| |
| /** |
| * Resize the given framebuffer to the given size. |
| * XXX OBSOLETE: this function will be removed in the future. |
| */ |
| void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, |
| GLuint width, GLuint height); |
| |
| /** |
| * This is called whenever glFinish() is called. |
| */ |
| void (*Finish)( struct gl_context *ctx ); |
| |
| /** |
| * This is called whenever glFlush() is called. |
| */ |
| void (*Flush)( struct gl_context *ctx ); |
| |
| /** |
| * Clear the color/depth/stencil/accum buffer(s). |
| * \param buffers a bitmask of BUFFER_BIT_* flags indicating which |
| * renderbuffers need to be cleared. |
| */ |
| void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); |
| |
| /** |
| * Execute glAccum command. |
| */ |
| void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); |
| |
| |
| /** |
| * Execute glRasterPos, updating the ctx->Current.Raster fields |
| */ |
| void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); |
| |
| /** |
| * \name Image-related functions |
| */ |
| /*@{*/ |
| |
| /** |
| * Called by glDrawPixels(). |
| * \p unpack describes how to unpack the source image data. |
| */ |
| void (*DrawPixels)( struct gl_context *ctx, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLvoid *pixels ); |
| |
| /** |
| * Called by glReadPixels(). |
| */ |
| void (*ReadPixels)( struct gl_context *ctx, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const struct gl_pixelstore_attrib *unpack, |
| GLvoid *dest ); |
| |
| /** |
| * Called by glCopyPixels(). |
| */ |
| void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, |
| GLsizei width, GLsizei height, |
| GLint dstx, GLint dsty, GLenum type ); |
| |
| /** |
| * Called by glBitmap(). |
| */ |
| void (*Bitmap)( struct gl_context *ctx, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLubyte *bitmap ); |
| /*@}*/ |
| |
| |
| /** |
| * \name Texture image functions |
| */ |
| /*@{*/ |
| |
| /** |
| * Choose actual hardware texture format given the texture target, the |
| * user-provided source image format and type and the desired internal |
| * format. In some cases, srcFormat and srcType can be GL_NONE. |
| * Note: target may be GL_TEXTURE_CUBE_MAP, but never |
| * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ]. |
| * Called by glTexImage(), etc. |
| */ |
| mesa_format (*ChooseTextureFormat)( struct gl_context *ctx, |
| GLenum target, GLint internalFormat, |
| GLenum srcFormat, GLenum srcType ); |
| |
| /** |
| * Determine sample counts support for a particular target and format |
| * |
| * \param ctx GL context |
| * \param target GL target enum |
| * \param internalFormat GL format enum |
| * \param samples Buffer to hold the returned sample counts. |
| * Drivers \b must \b not return more than 16 counts. |
| * |
| * \returns |
| * The number of sample counts actually written to \c samples. If |
| * \c internaFormat is not renderable, zero is returned. |
| */ |
| size_t (*QuerySamplesForFormat)(struct gl_context *ctx, |
| GLenum target, |
| GLenum internalFormat, |
| int samples[16]); |
| |
| /** |
| * Called by glTexImage[123]D() and glCopyTexImage[12]D() |
| * Allocate texture memory and copy the user's image to the buffer. |
| * The gl_texture_image fields, etc. will be fully initialized. |
| * The parameters are the same as glTexImage3D(), plus: |
| * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() |
| * \param packing describes how to unpack the source data. |
| * \param texImage is the destination texture image. |
| */ |
| void (*TexImage)(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing); |
| |
| /** |
| * Called by glTexSubImage[123]D(). |
| * Replace a subset of the target texture with new texel data. |
| */ |
| void (*TexSubImage)(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLint depth, |
| GLenum format, GLenum type, |
| const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing); |
| |
| |
| /** |
| * Called by glGetTexImage(). |
| */ |
| void (*GetTexImage)( struct gl_context *ctx, |
| GLenum format, GLenum type, GLvoid *pixels, |
| struct gl_texture_image *texImage ); |
| |
| /** |
| * Called by glCopyTex[Sub]Image[123]D(). |
| * |
| * This function should copy a rectangular region in the rb to a single |
| * destination slice, specified by @slice. In the case of 1D array |
| * textures (where one GL call can potentially affect multiple destination |
| * slices), core mesa takes care of calling this function multiple times, |
| * once for each scanline to be copied. |
| */ |
| void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint slice, |
| struct gl_renderbuffer *rb, |
| GLint x, GLint y, |
| GLsizei width, GLsizei height); |
| |
| /** |
| * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. |
| */ |
| void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, |
| struct gl_texture_object *texObj); |
| |
| /** |
| * Called by glTexImage, glCompressedTexImage, glCopyTexImage |
| * and glTexStorage to check if the dimensions of the texture image |
| * are too large. |
| * \param target any GL_PROXY_TEXTURE_x target |
| * \return GL_TRUE if the image is OK, GL_FALSE if too large |
| */ |
| GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, |
| GLint level, mesa_format format, |
| GLint width, GLint height, |
| GLint depth, GLint border); |
| /*@}*/ |
| |
| |
| /** |
| * \name Compressed texture functions |
| */ |
| /*@{*/ |
| |
| /** |
| * Called by glCompressedTexImage[123]D(). |
| */ |
| void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLsizei imageSize, const GLvoid *data); |
| |
| /** |
| * Called by glCompressedTexSubImage[123]D(). |
| */ |
| void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLint height, GLint depth, |
| GLenum format, |
| GLsizei imageSize, const GLvoid *data); |
| |
| /** |
| * Called by glGetCompressedTexImage. |
| */ |
| void (*GetCompressedTexImage)(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLvoid *data); |
| /*@}*/ |
| |
| /** |
| * \name Texture object / image functions |
| */ |
| /*@{*/ |
| |
| /** |
| * Called by glBindTexture(). |
| */ |
| void (*BindTexture)( struct gl_context *ctx, GLenum target, |
| struct gl_texture_object *tObj ); |
| |
| /** |
| * Called to allocate a new texture object. Drivers will usually |
| * allocate/return a subclass of gl_texture_object. |
| */ |
| struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, |
| GLuint name, GLenum target); |
| /** |
| * Called to delete/free a texture object. Drivers should free the |
| * object and any image data it contains. |
| */ |
| void (*DeleteTexture)(struct gl_context *ctx, |
| struct gl_texture_object *texObj); |
| |
| /** Called to allocate a new texture image object. */ |
| struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); |
| |
| /** Called to free a texture image object returned by NewTextureImage() */ |
| void (*DeleteTextureImage)(struct gl_context *ctx, |
| struct gl_texture_image *); |
| |
| /** Called to allocate memory for a single texture image */ |
| GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, |
| struct gl_texture_image *texImage); |
| |
| /** Free the memory for a single texture image */ |
| void (*FreeTextureImageBuffer)(struct gl_context *ctx, |
| struct gl_texture_image *texImage); |
| |
| /** Map a slice of a texture image into user space. |
| * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice |
| * indicates the 1D array index. |
| * \param texImage the texture image |
| * \param slice the 3D image slice or array texture slice |
| * \param x, y, w, h region of interest |
| * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and |
| * GL_MAP_INVALIDATE_RANGE_BIT (if writing) |
| * \param mapOut returns start of mapping of region of interest |
| * \param rowStrideOut returns row stride (in bytes). In the case of a |
| * compressed texture, this is the byte stride between one row of blocks |
| * and another. |
| */ |
| void (*MapTextureImage)(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLuint slice, |
| GLuint x, GLuint y, GLuint w, GLuint h, |
| GLbitfield mode, |
| GLubyte **mapOut, GLint *rowStrideOut); |
| |
| void (*UnmapTextureImage)(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLuint slice); |
| |
| /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. |
| * All the gl_texture_images in the texture object will have their |
| * dimensions, format, etc. initialized already. |
| */ |
| GLboolean (*AllocTextureStorage)(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| GLsizei levels, GLsizei width, |
| GLsizei height, GLsizei depth); |
| |
| /** Called as part of glTextureView to add views to origTexObj */ |
| GLboolean (*TextureView)(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| struct gl_texture_object *origTexObj); |
| |
| /** |
| * Map a renderbuffer into user space. |
| * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and |
| * GL_MAP_INVALIDATE_RANGE_BIT (if writing) |
| */ |
| void (*MapRenderbuffer)(struct gl_context *ctx, |
| struct gl_renderbuffer *rb, |
| GLuint x, GLuint y, GLuint w, GLuint h, |
| GLbitfield mode, |
| GLubyte **mapOut, GLint *rowStrideOut); |
| |
| void (*UnmapRenderbuffer)(struct gl_context *ctx, |
| struct gl_renderbuffer *rb); |
| |
| /*@}*/ |
| |
| |
| /** |
| * \name Vertex/fragment program functions |
| */ |
| /*@{*/ |
| /** Bind a vertex/fragment program */ |
| void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); |
| /** Allocate a new program */ |
| struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); |
| /** Delete a program */ |
| void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); |
| /** |
| * Notify driver that a program string (and GPU code) has been specified |
| * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is |
| * supported by the driver. |
| */ |
| GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, |
| struct gl_program *prog); |
| |
| /** |
| * Notify driver that the sampler uniforms for the current program have |
| * changed. On some drivers, this may require shader recompiles. |
| */ |
| void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target, |
| struct gl_program *prog); |
| |
| /** Query if program can be loaded onto hardware */ |
| GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, |
| struct gl_program *prog); |
| |
| /*@}*/ |
| |
| /** |
| * \name GLSL shader/program functions. |
| */ |
| /*@{*/ |
| /** |
| * Called when a shader program is linked. |
| * |
| * This gives drivers an opportunity to clone the IR and make their |
| * own transformations on it for the purposes of code generation. |
| */ |
| GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); |
| /*@}*/ |
| |
| /** |
| * \name State-changing functions. |
| * |
| * \note drawing functions are above. |
| * |
| * These functions are called by their corresponding OpenGL API functions. |
| * They are \e also called by the gl_PopAttrib() function!!! |
| * May add more functions like these to the device driver in the future. |
| */ |
| /*@{*/ |
| /** Specify the alpha test function */ |
| void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); |
| /** Set the blend color */ |
| void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); |
| /** Set the blend equation */ |
| void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); |
| void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, |
| GLenum modeRGB, GLenum modeA); |
| /** Specify pixel arithmetic */ |
| void (*BlendFuncSeparate)(struct gl_context *ctx, |
| GLenum sfactorRGB, GLenum dfactorRGB, |
| GLenum sfactorA, GLenum dfactorA); |
| void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, |
| GLenum sfactorRGB, GLenum dfactorRGB, |
| GLenum sfactorA, GLenum dfactorA); |
| /** Specify a plane against which all geometry is clipped */ |
| void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); |
| /** Enable and disable writing of frame buffer color components */ |
| void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, |
| GLboolean bmask, GLboolean amask ); |
| void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, |
| GLboolean gmask, GLboolean bmask, GLboolean amask); |
| /** Cause a material color to track the current color */ |
| void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); |
| /** Specify whether front- or back-facing facets can be culled */ |
| void (*CullFace)(struct gl_context *ctx, GLenum mode); |
| /** Define front- and back-facing polygons */ |
| void (*FrontFace)(struct gl_context *ctx, GLenum mode); |
| /** Specify the value used for depth buffer comparisons */ |
| void (*DepthFunc)(struct gl_context *ctx, GLenum func); |
| /** Enable or disable writing into the depth buffer */ |
| void (*DepthMask)(struct gl_context *ctx, GLboolean flag); |
| /** Specify mapping of depth values from NDC to window coordinates */ |
| void (*DepthRange)(struct gl_context *ctx); |
| /** Specify the current buffer for writing */ |
| void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); |
| /** Specify the buffers for writing for fragment programs*/ |
| void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); |
| /** Enable or disable server-side gl capabilities */ |
| void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); |
| /** Specify fog parameters */ |
| void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); |
| /** Specify implementation-specific hints */ |
| void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); |
| /** Set light source parameters. |
| * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already |
| * been transformed to eye-space. |
| */ |
| void (*Lightfv)(struct gl_context *ctx, GLenum light, |
| GLenum pname, const GLfloat *params ); |
| /** Set the lighting model parameters */ |
| void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); |
| /** Specify the line stipple pattern */ |
| void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); |
| /** Specify the width of rasterized lines */ |
| void (*LineWidth)(struct gl_context *ctx, GLfloat width); |
| /** Specify a logical pixel operation for color index rendering */ |
| void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); |
| void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, |
| const GLfloat *params); |
| /** Specify the diameter of rasterized points */ |
| void (*PointSize)(struct gl_context *ctx, GLfloat size); |
| /** Select a polygon rasterization mode */ |
| void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); |
| /** Set the scale and units used to calculate depth values */ |
| void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); |
| /** Set the polygon stippling pattern */ |
| void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); |
| /* Specifies the current buffer for reading */ |
| void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); |
| /** Set rasterization mode */ |
| void (*RenderMode)(struct gl_context *ctx, GLenum mode ); |
| /** Define the scissor box */ |
| void (*Scissor)(struct gl_context *ctx); |
| /** Select flat or smooth shading */ |
| void (*ShadeModel)(struct gl_context *ctx, GLenum mode); |
| /** OpenGL 2.0 two-sided StencilFunc */ |
| void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, |
| GLint ref, GLuint mask); |
| /** OpenGL 2.0 two-sided StencilMask */ |
| void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); |
| /** OpenGL 2.0 two-sided StencilOp */ |
| void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, |
| GLenum zfail, GLenum zpass); |
| /** Control the generation of texture coordinates */ |
| void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, |
| const GLfloat *params); |
| /** Set texture environment parameters */ |
| void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, |
| const GLfloat *param); |
| /** Set texture parameters */ |
| void (*TexParameter)(struct gl_context *ctx, GLenum target, |
| struct gl_texture_object *texObj, |
| GLenum pname, const GLfloat *params); |
| /** Set the viewport */ |
| void (*Viewport)(struct gl_context *ctx); |
| /*@}*/ |
| |
| |
| /** |
| * \name Vertex/pixel buffer object functions |
| */ |
| /*@{*/ |
| void (*BindBuffer)( struct gl_context *ctx, GLenum target, |
| struct gl_buffer_object *obj ); |
| |
| struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, |
| GLenum target ); |
| |
| void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); |
| |
| GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, |
| const GLvoid *data, GLenum usage, |
| struct gl_buffer_object *obj ); |
| |
| void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, |
| GLsizeiptrARB size, const GLvoid *data, |
| struct gl_buffer_object *obj ); |
| |
| void (*GetBufferSubData)( struct gl_context *ctx, |
| GLintptrARB offset, GLsizeiptrARB size, |
| GLvoid *data, struct gl_buffer_object *obj ); |
| |
| void (*ClearBufferSubData)( struct gl_context *ctx, |
| GLintptr offset, GLsizeiptr size, |
| const GLvoid *clearValue, |
| GLsizeiptr clearValueSize, |
| struct gl_buffer_object *obj ); |
| |
| void (*CopyBufferSubData)( struct gl_context *ctx, |
| struct gl_buffer_object *src, |
| struct gl_buffer_object *dst, |
| GLintptr readOffset, GLintptr writeOffset, |
| GLsizeiptr size ); |
| |
| /* Returns pointer to the start of the mapped range. |
| * May return NULL if MESA_MAP_NOWAIT_BIT is set in access: |
| */ |
| void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, |
| GLsizeiptr length, GLbitfield access, |
| struct gl_buffer_object *obj); |
| |
| void (*FlushMappedBufferRange)(struct gl_context *ctx, |
| GLintptr offset, GLsizeiptr length, |
| struct gl_buffer_object *obj); |
| |
| GLboolean (*UnmapBuffer)( struct gl_context *ctx, |
| struct gl_buffer_object *obj ); |
| /*@}*/ |
| |
| /** |
| * \name Functions for GL_APPLE_object_purgeable |
| */ |
| /*@{*/ |
| /* variations on ObjectPurgeable */ |
| GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); |
| GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); |
| GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); |
| |
| /* variations on ObjectUnpurgeable */ |
| GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); |
| GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); |
| GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); |
| /*@}*/ |
| |
| /** |
| * \name Functions for GL_EXT_framebuffer_{object,blit,discard}. |
| */ |
| /*@{*/ |
| struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); |
| struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); |
| void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, |
| struct gl_framebuffer *drawFb, |
| struct gl_framebuffer *readFb); |
| void (*FramebufferRenderbuffer)(struct gl_context *ctx, |
| struct gl_framebuffer *fb, |
| GLenum attachment, |
| struct gl_renderbuffer *rb); |
| void (*RenderTexture)(struct gl_context *ctx, |
| struct gl_framebuffer *fb, |
| struct gl_renderbuffer_attachment *att); |
| void (*FinishRenderTexture)(struct gl_context *ctx, |
| struct gl_renderbuffer *rb); |
| void (*ValidateFramebuffer)(struct gl_context *ctx, |
| struct gl_framebuffer *fb); |
| /*@}*/ |
| void (*BlitFramebuffer)(struct gl_context *ctx, |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter); |
| void (*DiscardFramebuffer)(struct gl_context *ctx, |
| GLenum target, GLsizei numAttachments, const GLenum *attachments); |
| |
| /** |
| * \name Query objects |
| */ |
| /*@{*/ |
| struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); |
| void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); |
| void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); |
| void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q); |
| void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); |
| void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); |
| void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); |
| /*@}*/ |
| |
| /** |
| * \name Performance monitors |
| */ |
| /*@{*/ |
| struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx); |
| void (*DeletePerfMonitor)(struct gl_context *ctx, |
| struct gl_perf_monitor_object *m); |
| GLboolean (*BeginPerfMonitor)(struct gl_context *ctx, |
| struct gl_perf_monitor_object *m); |
| |
| /** Stop an active performance monitor, discarding results. */ |
| void (*ResetPerfMonitor)(struct gl_context *ctx, |
| struct gl_perf_monitor_object *m); |
| void (*EndPerfMonitor)(struct gl_context *ctx, |
| struct gl_perf_monitor_object *m); |
| GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx, |
| struct gl_perf_monitor_object *m); |
| void (*GetPerfMonitorResult)(struct gl_context *ctx, |
| struct gl_perf_monitor_object *m, |
| GLsizei dataSize, |
| GLuint *data, |
| GLint *bytesWritten); |
| /*@}*/ |
| |
| |
| /** |
| * \name Vertex Array objects |
| */ |
| /*@{*/ |
| struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); |
| void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); |
| void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); |
| /*@}*/ |
| |
| /** |
| * \name GLSL-related functions (ARB extensions and OpenGL 2.x) |
| */ |
| /*@{*/ |
| struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); |
| void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); |
| struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); |
| void (*DeleteShaderProgram)(struct gl_context *ctx, |
| struct gl_shader_program *shProg); |
| void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); |
| /*@}*/ |
| |
| |
| /** |
| * \name Support for multiple T&L engines |
| */ |
| /*@{*/ |
| |
| /** |
| * Set by the driver-supplied T&L engine. |
| * |
| * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). |
| */ |
| GLuint CurrentExecPrimitive; |
| |
| /** |
| * Current glBegin state of an in-progress compilation. May be |
| * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END |
| * or PRIM_UNKNOWN. |
| */ |
| GLuint CurrentSavePrimitive; |
| |
| |
| #define FLUSH_STORED_VERTICES 0x1 |
| #define FLUSH_UPDATE_CURRENT 0x2 |
| /** |
| * Set by the driver-supplied T&L engine whenever vertices are buffered |
| * between glBegin()/glEnd() objects or __struct gl_contextRec::Current |
| * is not updated. A bitmask of the FLUSH_x values above. |
| * |
| * The dd_function_table::FlushVertices call below may be used to resolve |
| * these conditions. |
| */ |
| GLbitfield NeedFlush; |
| |
| /** Need to call SaveFlushVertices() upon state change? */ |
| GLboolean SaveNeedFlush; |
| |
| /* Called prior to any of the GLvertexformat functions being |
| * called. Paired with Driver.FlushVertices(). |
| */ |
| void (*BeginVertices)( struct gl_context *ctx ); |
| |
| /** |
| * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if |
| * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered |
| * vertices, if FLUSH_UPDATE_CURRENT bit is set updates |
| * __struct gl_contextRec::Current and gl_light_attrib::Material |
| * |
| * Note that the default T&L engine never clears the |
| * FLUSH_UPDATE_CURRENT bit, even after performing the update. |
| */ |
| void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); |
| void (*SaveFlushVertices)( struct gl_context *ctx ); |
| |
| /** |
| * Give the driver the opportunity to hook in its own vtxfmt for |
| * compiling optimized display lists. This is called on each valid |
| * glBegin() during list compilation. |
| */ |
| GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); |
| |
| /** |
| * Notify driver that the special derived value _NeedEyeCoords has |
| * changed. |
| */ |
| void (*LightingSpaceChange)( struct gl_context *ctx ); |
| |
| /** |
| * Called by glNewList(). |
| * |
| * Let the T&L component know what is going on with display lists |
| * in time to make changes to dispatch tables, etc. |
| */ |
| void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); |
| /** |
| * Called by glEndList(). |
| * |
| * \sa dd_function_table::NewList. |
| */ |
| void (*EndList)( struct gl_context *ctx ); |
| |
| /** |
| * Called by glCallList(s). |
| * |
| * Notify the T&L component before and after calling a display list. |
| */ |
| void (*BeginCallList)( struct gl_context *ctx, |
| struct gl_display_list *dlist ); |
| /** |
| * Called by glEndCallList(). |
| * |
| * \sa dd_function_table::BeginCallList. |
| */ |
| void (*EndCallList)( struct gl_context *ctx ); |
| |
| /**@}*/ |
| |
| /** |
| * \name GL_ARB_sync interfaces |
| */ |
| /*@{*/ |
| struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); |
| void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); |
| void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); |
| void (*CheckSync)(struct gl_context *, struct gl_sync_object *); |
| void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, |
| GLbitfield, GLuint64); |
| void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, |
| GLbitfield, GLuint64); |
| /*@}*/ |
| |
| /** GL_NV_conditional_render */ |
| void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, |
| GLenum mode); |
| void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); |
| |
| /** |
| * \name GL_OES_draw_texture interface |
| */ |
| /*@{*/ |
| void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat width, GLfloat height); |
| /*@}*/ |
| |
| /** |
| * \name GL_OES_EGL_image interface |
| */ |
| void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage, |
| GLeglImageOES image_handle); |
| void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, |
| struct gl_renderbuffer *rb, |
| void *image_handle); |
| |
| /** |
| * \name GL_EXT_transform_feedback interface |
| */ |
| struct gl_transform_feedback_object * |
| (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); |
| void (*DeleteTransformFeedback)(struct gl_context *ctx, |
| struct gl_transform_feedback_object *obj); |
| void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, |
| struct gl_transform_feedback_object *obj); |
| void (*EndTransformFeedback)(struct gl_context *ctx, |
| struct gl_transform_feedback_object *obj); |
| void (*PauseTransformFeedback)(struct gl_context *ctx, |
| struct gl_transform_feedback_object *obj); |
| void (*ResumeTransformFeedback)(struct gl_context *ctx, |
| struct gl_transform_feedback_object *obj); |
| |
| /** |
| * Return the number of vertices written to a stream during the last |
| * Begin/EndTransformFeedback block. |
| */ |
| GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx, |
| struct gl_transform_feedback_object *obj, |
| GLuint stream); |
| |
| /** |
| * \name GL_NV_texture_barrier interface |
| */ |
| void (*TextureBarrier)(struct gl_context *ctx); |
| |
| /** |
| * \name GL_ARB_sampler_objects |
| */ |
| struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, |
| GLuint name); |
| void (*DeleteSamplerObject)(struct gl_context *ctx, |
| struct gl_sampler_object *samp); |
| |
| /** |
| * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query. |
| * This should be equivalent to glGetInteger64v(GL_TIMESTAMP); |
| */ |
| uint64_t (*GetTimestamp)(struct gl_context *ctx); |
| |
| /** |
| * \name GL_ARB_texture_multisample |
| */ |
| void (*GetSamplePosition)(struct gl_context *ctx, |
| struct gl_framebuffer *fb, |
| GLuint index, |
| GLfloat *outValue); |
| |
| /** |
| * \name NV_vdpau_interop interface |
| */ |
| void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target, |
| GLenum access, GLboolean output, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage, |
| const GLvoid *vdpSurface, GLuint index); |
| void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target, |
| GLenum access, GLboolean output, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage, |
| const GLvoid *vdpSurface, GLuint index); |
| |
| /** |
| * Query reset status for GL_ARB_robustness |
| * |
| * Per \c glGetGraphicsResetStatusARB, this function should return a |
| * non-zero value once after a reset. If a reset is non-atomic, the |
| * non-zero status should be returned for the duration of the reset. |
| */ |
| GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx); |
| |
| /** |
| * \name GL_ARB_shader_image_load_store interface. |
| */ |
| /** @{ */ |
| void (*BindImageTexture)(struct gl_context *ctx, |
| struct gl_image_unit *unit, |
| struct gl_texture_object *texObj, |
| GLint level, GLboolean layered, GLint layer, |
| GLenum access, GLenum format); |
| |
| void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers); |
| /** @} */ |
| }; |
| |
| |
| /** |
| * Per-vertex functions. |
| * |
| * These are the functions which can appear between glBegin and glEnd. |
| * Depending on whether we're inside or outside a glBegin/End pair |
| * and whether we're in immediate mode or building a display list, these |
| * functions behave differently. This structure allows us to switch |
| * between those modes more easily. |
| * |
| * Generally, these pointers point to functions in the VBO module. |
| */ |
| typedef struct { |
| void (GLAPIENTRYP ArrayElement)( GLint ); |
| void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP Color3fv)( const GLfloat * ); |
| void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP Color4fv)( const GLfloat * ); |
| void (GLAPIENTRYP EdgeFlag)( GLboolean ); |
| void (GLAPIENTRYP EvalCoord1f)( GLfloat ); |
| void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); |
| void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); |
| void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); |
| void (GLAPIENTRYP EvalPoint1)( GLint ); |
| void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); |
| void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); |
| void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); |
| void (GLAPIENTRYP Indexf)( GLfloat ); |
| void (GLAPIENTRYP Indexfv)( const GLfloat * ); |
| void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); |
| void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); |
| void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); |
| void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); |
| void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); |
| void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); |
| void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); |
| void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP Normal3fv)( const GLfloat * ); |
| void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); |
| void (GLAPIENTRYP TexCoord1f)( GLfloat ); |
| void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); |
| void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); |
| void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); |
| void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); |
| void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); |
| void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); |
| void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); |
| void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); |
| void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); |
| void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); |
| void (GLAPIENTRYP CallList)( GLuint ); |
| void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); |
| void (GLAPIENTRYP Begin)( GLenum ); |
| void (GLAPIENTRYP End)( void ); |
| void (GLAPIENTRYP PrimitiveRestartNV)( void ); |
| /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */ |
| void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); |
| void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); |
| void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); |
| void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); |
| void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); |
| void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); |
| void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
| void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); |
| /* GL_ARB_vertex_program */ |
| void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); |
| void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); |
| void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); |
| void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); |
| void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); |
| void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); |
| void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
| void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); |
| |
| /* GL_EXT_gpu_shader4 / GL 3.0 */ |
| void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); |
| void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); |
| void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); |
| void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); |
| void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); |
| void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); |
| void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); |
| |
| void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); |
| void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); |
| void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); |
| void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); |
| void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); |
| void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); |
| |
| /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ |
| void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); |
| void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); |
| |
| void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); |
| void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); |
| |
| void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); |
| void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); |
| |
| void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); |
| void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); |
| |
| void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); |
| void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); |
| |
| void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); |
| void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); |
| |
| void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); |
| void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); |
| |
| void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); |
| void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); |
| void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); |
| void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); |
| void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); |
| void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); |
| void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); |
| void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); |
| |
| void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); |
| void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); |
| |
| void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); |
| void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); |
| |
| void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); |
| void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); |
| |
| void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); |
| void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); |
| |
| void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, |
| GLboolean normalized, GLuint value); |
| void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, |
| GLboolean normalized, GLuint value); |
| void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, |
| GLboolean normalized, GLuint value); |
| void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, |
| GLboolean normalized, GLuint value); |
| void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| } GLvertexformat; |
| |
| |
| #endif /* DD_INCLUDED */ |