mesa: glsl: various writemask/swizzle improvements and clean-ups
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 014d08f..5368ab2 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -313,7 +313,7 @@
 const char *
 _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
 {
-   static const char swz[] = "xyzw01?!";
+   static const char swz[] = "xyzw01!?";  /* See SWIZZLE_x definitions */
    static char s[20];
    GLuint i = 0;