commit | 731b7c49bb78d6d1be25f9010af0087146de0b48 | [log] [tgz] |
---|---|---|
author | Dave Airlie <airlied@redhat.com> | Fri Feb 20 13:58:18 2015 +1000 |
committer | Dave Airlie <airlied@redhat.com> | Fri May 08 10:21:01 2015 +1000 |
tree | 0e56839dfbe3917de6a6cace22386e13012459bb | |
parent | b1119ce838462ff533512188c969fc28ab6a89a9 [diff] |
st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doubles This hack for fixing gl_FragDepth apparantly caused a GLSL shader outputting a single double to try and output a dvec4, but we hadn't assigned outputs for the secondary bit. This avoids going into the hack code for scalar doubles. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>