commit | 73cc2dc08447a1be5cd23053d0d77465c589eb0e | [log] [tgz] |
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author | Rob Clark <robdclark@chromium.org> | Fri Jul 19 16:47:15 2019 -0700 |
committer | Rob Clark <robdclark@chromium.org> | Mon Jul 29 15:15:31 2019 -0700 |
tree | 3f999e905af08767bdad43a302e8320ed90034c2 | |
parent | f7b6a8d12fdc446e325129033e5f61e3bbafb0b2 [diff] |
freedreno/ir3: fix for array/reg store vs meta instructions fishgl.com has a shader which does roughly: foo = texture(...); if (bar) foo = texture(...); after lowering phi webs to regs we end up w/ a vec4 reg (array). But since it was not an indirect access, we try to skip the extra mov. This results that the per-component fanout (split) meta instructions store directly to the reg (array). Which doesn't work out in RA. Signed-off-by: Rob Clark <robdclark@chromium.org>