glcpp: Print to the main compiler's infolog, not stdout.
diff --git a/glcpp/pp.c b/glcpp/pp.c
index e6921db..5455518 100644
--- a/glcpp/pp.c
+++ b/glcpp/pp.c
@@ -57,7 +57,7 @@
}
extern int
-preprocess(void *talloc_ctx, const char **shader)
+preprocess(void *talloc_ctx, const char **shader, char **info_log)
{
int errors;
glcpp_parser_t *parser = glcpp_parser_create ();
@@ -65,7 +65,7 @@
glcpp_parser_parse (parser);
- printf("%s", parser->info_log);
+ *info_log = talloc_strdup_append(*info_log, parser->info_log);
talloc_steal(talloc_ctx, parser->output);
*shader = parser->output;
diff --git a/glsl_parser_extras.h b/glsl_parser_extras.h
index 1edd86b..87de908 100644
--- a/glsl_parser_extras.h
+++ b/glsl_parser_extras.h
@@ -102,7 +102,7 @@
const char *fmt, ...);
extern "C" {
-extern int preprocess(void *ctx, const char **shader);
+extern int preprocess(void *ctx, const char **shader, char **info_log);
}
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
diff --git a/main.cpp b/main.cpp
index 2590438..7f094f8 100644
--- a/main.cpp
+++ b/main.cpp
@@ -128,7 +128,7 @@
* should probably be the parser context, but there isn't one yet.
*/
const char *source = shader->Source;
- state.error = preprocess(shader, &source);
+ state.error = preprocess(shader, &source, &state.info_log);
if (!state.error) {
_mesa_glsl_lexer_ctor(& state, source);