Move common GLX code to glX_XML.py.  This will make adding glX_proto_recv.py
easier later on.
diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py
new file mode 100644
index 0000000..44f945a
--- /dev/null
+++ b/src/mesa/glapi/glX_XML.py
@@ -0,0 +1,466 @@
+#!/usr/bin/python2
+
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+#    Ian Romanick <idr@us.ibm.com>
+
+from xml.sax import saxutils
+from xml.sax import make_parser
+from xml.sax.handler import feature_namespaces
+
+import gl_XML
+import license
+import sys, getopt
+
+
+def printPure():
+	print """#  if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+#    define PURE __attribute__((pure))
+#  else
+#    define PURE
+#  endif"""
+
+def printFastcall():
+	print """#  if defined(__i386__) && defined(__GNUC__)
+#    define FASTCALL __attribute__((fastcall))
+#  else
+#    define FASTCALL
+#  endif"""
+
+def printVisibility(S, s):
+	print """#  if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)
+#    define %s  __attribute__((visibility("%s")))
+#  else
+#    define %s
+#  endif""" % (S, s, S)
+
+def printNoinline():
+	print """#  if defined(__GNUC__)
+#    define NOINLINE __attribute__((noinline))
+#  else
+#    define NOINLINE
+#  endif"""
+
+
+class glXItemFactory(gl_XML.glItemFactory):
+	"""Factory to create GLX protocol oriented objects derived from glItem."""
+    
+	def create(self, context, name, attrs):
+		if name == "function":
+			return glXFunction(context, name, attrs)
+		elif name == "enum":
+			return glXEnum(context, name, attrs)
+		elif name == "param":
+			return glXParameter(context, name, attrs)
+		else:
+			return gl_XML.glItemFactory.create(self, context, name, attrs)
+
+class glXEnumFunction:
+	def __init__(self, name):
+		self.name = name
+		
+		# "enums" is a set of lists.  The element in the set is the
+		# value of the enum.  The list is the list of names for that
+		# value.  For example, [0x8126] = {"POINT_SIZE_MIN",
+		# "POINT_SIZE_MIN_ARB", "POINT_SIZE_MIN_EXT",
+		# "POINT_SIZE_MIN_SGIS"}.
+
+		self.enums = {}
+
+		# "count" is indexed by count values.  Each element of count
+		# is a list of index to "enums" that have that number of
+		# associated data elements.  For example, [4] = 
+		# {GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION,
+		# GL_AMBIENT_AND_DIFFUSE} (the enum names are used here,
+		# but the actual hexadecimal values would be in the array).
+
+		self.count = {}
+
+
+	def append(self, count, value, name):
+		if self.enums.has_key( value ):
+			self.enums[value].append(name)
+		else:
+			if not self.count.has_key(count):
+				self.count[count] = []
+
+			self.enums[value] = []
+			self.enums[value].append(name)
+			self.count[count].append(value)
+
+
+	def signature( self ):
+		sig = ""
+		for i in self.count:
+			for e in self.count[i]:
+				sig += "%04x,%u," % (e, i)
+	
+		return sig;
+
+
+	def PrintUsingTable(self):
+		"""Emit the body of the __gl*_size function using a pair
+		of look-up tables and a mask.  The mask is calculated such
+		that (e & mask) is unique for all the valid values of e for
+		this function.  The result of (e & mask) is used as an index
+		into the first look-up table.  If it matches e, then the
+		same entry of the second table is returned.  Otherwise zero
+		is returned.
+		
+		It seems like this should cause better code to be generated.
+		However, on x86 at least, the resulting .o file is about 20%
+		larger then the switch-statment version.  I am leaving this
+		code in because the results may be different on other
+		platforms (e.g., PowerPC or x86-64)."""
+
+		return 0
+		count = 0
+		for a in self.enums:
+			count += 1
+
+		# Determine if there is some mask M, such that M = (2^N) - 1,
+		# that will generate unique values for all of the enums.
+
+		mask = 0
+		for i in [1, 2, 3, 4, 5, 6, 7, 8]:
+			mask = (1 << i) - 1
+
+			fail = 0;
+			for a in self.enums:
+				for b in self.enums:
+					if a != b:
+						if (a & mask) == (b & mask):
+							fail = 1;
+
+			if not fail:
+				break;
+			else:
+				mask = 0
+
+		if (mask != 0) and (mask < (2 * count)):
+			masked_enums = {}
+			masked_count = {}
+
+			for i in range(0, mask + 1):
+				masked_enums[i] = "0";
+				masked_count[i] = 0;
+
+			for c in self.count:
+				for e in self.count[c]:
+					i = e & mask
+					masked_enums[i] = '0x%04x /* %s */' % (e, self.enums[e][0])
+					masked_count[i] = c
+
+
+			print '    static const GLushort a[%u] = {' % (mask + 1)
+			for e in masked_enums:
+				print '        %s, ' % (masked_enums[e])
+			print '    };'
+
+			print '    static const GLubyte b[%u] = {' % (mask + 1)
+			for c in masked_count:
+				print '        %u, ' % (masked_count[c])
+			print '    };'
+
+			print '    const unsigned idx = (e & 0x%02xU);' % (mask)
+			print ''
+			print '    return (e == a[idx]) ? (GLint) b[idx] : 0;'
+			return 1;
+		else:
+			return 0;
+
+	def PrintUsingSwitch(self):
+		"""Emit the body of the __gl*_size function using a 
+		switch-statement."""
+
+		print '    switch( e ) {'
+
+		for c in self.count:
+			for e in self.count[c]:
+				first = 1
+
+				# There may be multiple enums with the same
+				# value.  This happens has extensions are
+				# promoted from vendor-specific or EXT to
+				# ARB and to the core.  Emit the first one as
+				# a case label, and emit the others as
+				# commented-out case labels.
+
+				for j in self.enums[e]:
+					if first:
+						print '        case %s:' % (j)
+						first = 0
+					else:
+						print '/*      case %s:*/' % (j)
+					
+			print '            return %u;' % (c)
+					
+		print '        default: return 0;'
+		print '    }'
+
+
+	def Print(self, name):
+		print 'INTERNAL PURE FASTCALL GLint'
+		print '__gl%s_size( GLenum e )' % (name)
+		print '{'
+
+		if not self.PrintUsingTable():
+			self.PrintUsingSwitch()
+
+		print '}'
+		print ''
+
+
+
+class glXEnum(gl_XML.glEnum):
+	def __init__(self, context, name, attrs):
+		gl_XML.glEnum.__init__(self, context, name, attrs)
+		self.glx_functions = []
+
+	def startElement(self, name, attrs):
+		if name == "size":
+			n = attrs.get('name', None)
+			if not self.context.glx_enum_functions.has_key( n ):
+				f = glXEnumFunction( n )
+				self.context.glx_enum_functions[ f.name ] = f
+
+			temp = attrs.get('count', None)
+			try:
+				c = int(temp)
+			except Exception,e:
+				raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n))
+
+			self.context.glx_enum_functions[ n ].append( c, self.value, self.name )
+		else:
+			gl_XML.glEnum.startElement(self, context, name, attrs)
+		return
+
+
+class glXParameter(gl_XML.glParameter):
+	def __init__(self, context, name, attrs):
+		self.order = 1;
+		gl_XML.glParameter.__init__(self, context, name, attrs);
+
+
+class glXFunction(gl_XML.glFunction):
+	glx_rop = 0
+	glx_sop = 0
+	glx_vendorpriv = 0
+
+	# If this is set to true, it means that GLdouble parameters should be
+	# written to the GLX protocol packet in the order they appear in the
+	# prototype.  This is different from the "classic" ordering.  In the
+	# classic ordering GLdoubles are written to the protocol packet first,
+	# followed by non-doubles.  NV_vertex_program was the first extension
+	# to break with this tradition.
+
+	glx_doubles_in_order = 0
+
+	vectorequiv = None
+	handcode = 0
+	ignore = 0
+	can_be_large = 0
+
+	def __init__(self, context, name, attrs):
+		self.vectorequiv = attrs.get('vectorequiv', None)
+		self.count_parameters = None
+		self.counter = None
+		self.output = None
+		self.can_be_large = 0
+		self.reply_always_array = 0
+
+		gl_XML.glFunction.__init__(self, context, name, attrs)
+		return
+
+	def startElement(self, name, attrs):
+		"""Process elements within a function that are specific to GLX."""
+
+		if name == "glx":
+			self.glx_rop = int(attrs.get('rop', "0"))
+			self.glx_sop = int(attrs.get('sop', "0"))
+			self.glx_vendorpriv = int(attrs.get('vendorpriv', "0"))
+
+			if attrs.get('handcode', "false") == "true":
+				self.handcode = 1
+			else:
+				self.handcode = 0
+
+			if attrs.get('ignore', "false") == "true":
+				self.ignore = 1
+			else:
+				self.ignore = 0
+
+			if attrs.get('large', "false") == "true":
+				self.can_be_large = 1
+			else:
+				self.can_be_large = 0
+
+			if attrs.get('doubles_in_order', "false") == "true":
+				self.glx_doubles_in_order = 1
+			else:
+				self.glx_doubles_in_order = 0
+
+			if attrs.get('always_array', "false") == "true":
+				self.reply_always_array = 1
+			else:
+				self.reply_always_array = 0
+
+		else:
+			gl_XML.glFunction.startElement(self, name, attrs)
+
+
+	def append(self, tag_name, p):
+		gl_XML.glFunction.append(self, tag_name, p)
+
+		if p.is_variable_length_array():
+			p.order = 2;
+		elif not self.glx_doubles_in_order and p.p_type.size == 8:
+			p.order = 0;
+
+		if p.p_count_parameters != None:
+			self.count_parameters = p.p_count_parameters
+		
+		if p.is_counter:
+			self.counter = p.name
+			
+		if p.is_output:
+			self.output = p
+
+		return
+
+	def variable_length_parameter(self):
+		for param in self.fn_parameters:
+			if param.is_variable_length_array():
+				return param
+			
+		return None
+
+
+	def command_payload_length(self):
+		size = 0
+		size_string = ""
+		for p in self:
+			if p.is_output: continue
+			temp = p.size_string()
+			try:
+				s = int(temp)
+				size += s
+			except Exception,e:
+				size_string = size_string + " + __GLX_PAD(%s)" % (temp)
+
+		return [size, size_string]
+
+	def command_length(self):
+		[size, size_string] = self.command_payload_length()
+
+		if self.glx_rop != 0:
+			size += 4
+
+		size = ((size + 3) & ~3)
+		return "%u%s" % (size, size_string)
+
+
+	def opcode_real_value(self):
+		if self.glx_vendorpriv != 0:
+			if self.needs_reply():
+				return 17
+			else:
+				return 16
+		else:
+			return self.opcode_value()
+
+	def opcode_value(self):
+		if self.glx_rop != 0:
+			return self.glx_rop
+		elif self.glx_sop != 0:
+			return self.glx_sop
+		elif self.glx_vendorpriv != 0:
+			return self.glx_vendorpriv
+		else:
+			return -1
+	
+	def opcode_rop_basename(self):
+		if self.vectorequiv == None:
+			return self.name
+		else:
+			return self.vectorequiv
+
+	def opcode_name(self):
+		if self.glx_rop != 0:
+			return "X_GLrop_%s" % (self.opcode_rop_basename())
+		elif self.glx_sop != 0:
+			return "X_GLsop_%s" % (self.name)
+		elif self.glx_vendorpriv != 0:
+			return "X_GLvop_%s" % (self.name)
+		else:
+			return "ERROR"
+
+	def opcode_real_name(self):
+		if self.glx_vendorpriv != 0:
+			if self.needs_reply():
+				return "X_GLXVendorPrivateWithReply"
+			else:
+				return "X_GLXVendorPrivate"
+		else:
+			return self.opcode_name()
+
+
+	def return_string(self):
+		if self.fn_return_type != 'void':
+			return "return retval;"
+		else:
+			return "return;"
+
+
+	def needs_reply(self):
+		return self.fn_return_type != 'void' or self.output != None
+
+
+class GlxProto(gl_XML.FilterGLAPISpecBase):
+	name = "glX_proto_send.py (from Mesa)"
+
+	def __init__(self):
+		gl_XML.FilterGLAPISpecBase.__init__(self)
+		self.factory = glXItemFactory()
+		self.glx_enum_functions = {}
+
+
+	def endElement(self, name):
+		if name == 'OpenGLAPI':
+			# Once all the parsing is done, we have to go back and
+			# fix-up some cross references between different
+			# functions.
+
+			for k in self.functions:
+				f = self.functions[k]
+				if f.vectorequiv != None:
+					equiv = self.find_function(f.vectorequiv)
+					if equiv != None:
+						f.glx_doubles_in_order = equiv.glx_doubles_in_order
+						f.glx_rop = equiv.glx_rop
+					else:
+						raise RuntimeError("Could not find the vector equiv. function %s for %s!" % (f.name, f.vectorequiv))
+		else:
+			gl_XML.FilterGLAPISpecBase.endElement(self, name)
+		return
diff --git a/src/mesa/glapi/glX_proto_send.py b/src/mesa/glapi/glX_proto_send.py
index c85184d..2b688ac 100644
--- a/src/mesa/glapi/glX_proto_send.py
+++ b/src/mesa/glapi/glX_proto_send.py
@@ -30,445 +30,14 @@
 from xml.sax.handler import feature_namespaces
 
 import gl_XML
+import glX_XML
 import license
 import sys, getopt
 
 
-def printPure():
-	print """#  if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
-#    define PURE __attribute__((pure))
-#  else
-#    define PURE
-#  endif"""
-
-def printFastcall():
-	print """#  if defined(__i386__) && defined(__GNUC__)
-#    define FASTCALL __attribute__((fastcall))
-#  else
-#    define FASTCALL
-#  endif"""
-
-def printVisibility(S, s):
-	print """#  if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)
-#    define %s  __attribute__((visibility("%s")))
-#  else
-#    define %s
-#  endif""" % (S, s, S)
-
-def printNoinline():
-	print """#  if defined(__GNUC__)
-#    define NOINLINE __attribute__((noinline))
-#  else
-#    define NOINLINE
-#  endif"""
-
-
-class glXItemFactory(gl_XML.glItemFactory):
-	"""Factory to create GLX protocol oriented objects derived from glItem."""
-    
-	def create(self, context, name, attrs):
-		if name == "function":
-			return glXFunction(context, name, attrs)
-		elif name == "enum":
-			return glXEnum(context, name, attrs)
-		elif name == "param":
-			return glXParameter(context, name, attrs)
-		else:
-			return gl_XML.glItemFactory.create(self, context, name, attrs)
-
-class glXEnumFunction:
-	def __init__(self, name):
-		self.name = name
-		
-		# "enums" is a set of lists.  The element in the set is the
-		# value of the enum.  The list is the list of names for that
-		# value.  For example, [0x8126] = {"POINT_SIZE_MIN",
-		# "POINT_SIZE_MIN_ARB", "POINT_SIZE_MIN_EXT",
-		# "POINT_SIZE_MIN_SGIS"}.
-
-		self.enums = {}
-
-		# "count" is indexed by count values.  Each element of count
-		# is a list of index to "enums" that have that number of
-		# associated data elements.  For example, [4] = 
-		# {GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION,
-		# GL_AMBIENT_AND_DIFFUSE} (the enum names are used here,
-		# but the actual hexadecimal values would be in the array).
-
-		self.count = {}
-
-
-	def append(self, count, value, name):
-		if self.enums.has_key( value ):
-			self.enums[value].append(name)
-		else:
-			if not self.count.has_key(count):
-				self.count[count] = []
-
-			self.enums[value] = []
-			self.enums[value].append(name)
-			self.count[count].append(value)
-
-
-	def signature( self ):
-		sig = ""
-		for i in self.count:
-			for e in self.count[i]:
-				sig += "%04x,%u," % (e, i)
-	
-		return sig;
-
-
-	def PrintUsingTable(self):
-		"""Emit the body of the __gl*_size function using a pair
-		of look-up tables and a mask.  The mask is calculated such
-		that (e & mask) is unique for all the valid values of e for
-		this function.  The result of (e & mask) is used as an index
-		into the first look-up table.  If it matches e, then the
-		same entry of the second table is returned.  Otherwise zero
-		is returned.
-		
-		It seems like this should cause better code to be generated.
-		However, on x86 at least, the resulting .o file is about 20%
-		larger then the switch-statment version.  I am leaving this
-		code in because the results may be different on other
-		platforms (e.g., PowerPC or x86-64)."""
-
-		return 0
-		count = 0
-		for a in self.enums:
-			count += 1
-
-		# Determine if there is some mask M, such that M = (2^N) - 1,
-		# that will generate unique values for all of the enums.
-
-		mask = 0
-		for i in [1, 2, 3, 4, 5, 6, 7, 8]:
-			mask = (1 << i) - 1
-
-			fail = 0;
-			for a in self.enums:
-				for b in self.enums:
-					if a != b:
-						if (a & mask) == (b & mask):
-							fail = 1;
-
-			if not fail:
-				break;
-			else:
-				mask = 0
-
-		if (mask != 0) and (mask < (2 * count)):
-			masked_enums = {}
-			masked_count = {}
-
-			for i in range(0, mask + 1):
-				masked_enums[i] = "0";
-				masked_count[i] = 0;
-
-			for c in self.count:
-				for e in self.count[c]:
-					i = e & mask
-					masked_enums[i] = '0x%04x /* %s */' % (e, self.enums[e][0])
-					masked_count[i] = c
-
-
-			print '    static const GLushort a[%u] = {' % (mask + 1)
-			for e in masked_enums:
-				print '        %s, ' % (masked_enums[e])
-			print '    };'
-
-			print '    static const GLubyte b[%u] = {' % (mask + 1)
-			for c in masked_count:
-				print '        %u, ' % (masked_count[c])
-			print '    };'
-
-			print '    const unsigned idx = (e & 0x%02xU);' % (mask)
-			print ''
-			print '    return (e == a[idx]) ? (GLint) b[idx] : 0;'
-			return 1;
-		else:
-			return 0;
-
-	def PrintUsingSwitch(self):
-		"""Emit the body of the __gl*_size function using a 
-		switch-statement."""
-
-		print '    switch( e ) {'
-
-		for c in self.count:
-			for e in self.count[c]:
-				first = 1
-
-				# There may be multiple enums with the same
-				# value.  This happens has extensions are
-				# promoted from vendor-specific or EXT to
-				# ARB and to the core.  Emit the first one as
-				# a case label, and emit the others as
-				# commented-out case labels.
-
-				for j in self.enums[e]:
-					if first:
-						print '        case %s:' % (j)
-						first = 0
-					else:
-						print '/*      case %s:*/' % (j)
-					
-			print '            return %u;' % (c)
-					
-		print '        default: return 0;'
-		print '    }'
-
-
-	def Print(self, name):
-		print 'INTERNAL PURE FASTCALL GLint'
-		print '__gl%s_size( GLenum e )' % (name)
-		print '{'
-
-		if not self.PrintUsingTable():
-			self.PrintUsingSwitch()
-
-		print '}'
-		print ''
-
-
-
-class glXEnum(gl_XML.glEnum):
-	def __init__(self, context, name, attrs):
-		gl_XML.glEnum.__init__(self, context, name, attrs)
-		self.glx_functions = []
-
-	def startElement(self, name, attrs):
-		if name == "size":
-			n = attrs.get('name', None)
-			if not self.context.glx_enum_functions.has_key( n ):
-				f = glXEnumFunction( n )
-				self.context.glx_enum_functions[ f.name ] = f
-
-			temp = attrs.get('count', None)
-			try:
-				c = int(temp)
-			except Exception,e:
-				raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n))
-
-			self.context.glx_enum_functions[ n ].append( c, self.value, self.name )
-		else:
-			gl_XML.glEnum.startElement(self, context, name, attrs)
-		return
-
-
-class glXParameter(gl_XML.glParameter):
-	def __init__(self, context, name, attrs):
-		self.order = 1;
-		gl_XML.glParameter.__init__(self, context, name, attrs);
-
-
-class glXFunction(gl_XML.glFunction):
-	glx_rop = 0
-	glx_sop = 0
-	glx_vendorpriv = 0
-
-	# If this is set to true, it means that GLdouble parameters should be
-	# written to the GLX protocol packet in the order they appear in the
-	# prototype.  This is different from the "classic" ordering.  In the
-	# classic ordering GLdoubles are written to the protocol packet first,
-	# followed by non-doubles.  NV_vertex_program was the first extension
-	# to break with this tradition.
-
-	glx_doubles_in_order = 0
-
-	vectorequiv = None
-	handcode = 0
-	ignore = 0
-	can_be_large = 0
-
-	def __init__(self, context, name, attrs):
-		self.vectorequiv = attrs.get('vectorequiv', None)
-		self.count_parameters = None
-		self.counter = None
-		self.output = None
-		self.can_be_large = 0
-		self.reply_always_array = 0
-
-		gl_XML.glFunction.__init__(self, context, name, attrs)
-		return
-
-	def startElement(self, name, attrs):
-		"""Process elements within a function that are specific to GLX."""
-
-		if name == "glx":
-			self.glx_rop = int(attrs.get('rop', "0"))
-			self.glx_sop = int(attrs.get('sop', "0"))
-			self.glx_vendorpriv = int(attrs.get('vendorpriv', "0"))
-
-			if attrs.get('handcode', "false") == "true":
-				self.handcode = 1
-			else:
-				self.handcode = 0
-
-			if attrs.get('ignore', "false") == "true":
-				self.ignore = 1
-			else:
-				self.ignore = 0
-
-			if attrs.get('large', "false") == "true":
-				self.can_be_large = 1
-			else:
-				self.can_be_large = 0
-
-			if attrs.get('doubles_in_order', "false") == "true":
-				self.glx_doubles_in_order = 1
-			else:
-				self.glx_doubles_in_order = 0
-
-			if attrs.get('always_array', "false") == "true":
-				self.reply_always_array = 1
-			else:
-				self.reply_always_array = 0
-
-		else:
-			gl_XML.glFunction.startElement(self, name, attrs)
-
-
-	def append(self, tag_name, p):
-		gl_XML.glFunction.append(self, tag_name, p)
-
-		if p.is_variable_length_array():
-			p.order = 2;
-		elif not self.glx_doubles_in_order and p.p_type.size == 8:
-			p.order = 0;
-
-		if p.p_count_parameters != None:
-			self.count_parameters = p.p_count_parameters
-		
-		if p.is_counter:
-			self.counter = p.name
-			
-		if p.is_output:
-			self.output = p
-
-		return
-
-	def variable_length_parameter(self):
-		for param in self.fn_parameters:
-			if param.is_variable_length_array():
-				return param
-			
-		return None
-
-
-	def command_payload_length(self):
-		size = 0
-		size_string = ""
-		for p in self:
-			if p.is_output: continue
-			temp = p.size_string()
-			try:
-				s = int(temp)
-				size += s
-			except Exception,e:
-				size_string = size_string + " + __GLX_PAD(%s)" % (temp)
-
-		return [size, size_string]
-
-	def command_length(self):
-		[size, size_string] = self.command_payload_length()
-
-		if self.glx_rop != 0:
-			size += 4
-
-		size = ((size + 3) & ~3)
-		return "%u%s" % (size, size_string)
-
-
-	def opcode_real_value(self):
-		if self.glx_vendorpriv != 0:
-			if self.needs_reply():
-				return 17
-			else:
-				return 16
-		else:
-			return self.opcode_value()
-
-	def opcode_value(self):
-		if self.glx_rop != 0:
-			return self.glx_rop
-		elif self.glx_sop != 0:
-			return self.glx_sop
-		elif self.glx_vendorpriv != 0:
-			return self.glx_vendorpriv
-		else:
-			return -1
-	
-	def opcode_rop_basename(self):
-		if self.vectorequiv == None:
-			return self.name
-		else:
-			return self.vectorequiv
-
-	def opcode_name(self):
-		if self.glx_rop != 0:
-			return "X_GLrop_%s" % (self.opcode_rop_basename())
-		elif self.glx_sop != 0:
-			return "X_GLsop_%s" % (self.name)
-		elif self.glx_vendorpriv != 0:
-			return "X_GLvop_%s" % (self.name)
-		else:
-			return "ERROR"
-
-	def opcode_real_name(self):
-		if self.glx_vendorpriv != 0:
-			if self.needs_reply():
-				return "X_GLXVendorPrivateWithReply"
-			else:
-				return "X_GLXVendorPrivate"
-		else:
-			return self.opcode_name()
-
-
-	def return_string(self):
-		if self.fn_return_type != 'void':
-			return "return retval;"
-		else:
-			return "return;"
-
-
-	def needs_reply(self):
-		return self.fn_return_type != 'void' or self.output != None
-
-
-class GlxProto(gl_XML.FilterGLAPISpecBase):
-	name = "glX_proto_send.py (from Mesa)"
-
+class PrintGlxProtoStubs(glX_XML.GlxProto):
 	def __init__(self):
-		gl_XML.FilterGLAPISpecBase.__init__(self)
-		self.factory = glXItemFactory()
-		self.glx_enum_functions = {}
-
-
-	def endElement(self, name):
-		if name == 'OpenGLAPI':
-			# Once all the parsing is done, we have to go back and
-			# fix-up some cross references between different
-			# functions.
-
-			for k in self.functions:
-				f = self.functions[k]
-				if f.vectorequiv != None:
-					equiv = self.find_function(f.vectorequiv)
-					if equiv != None:
-						f.glx_doubles_in_order = equiv.glx_doubles_in_order
-						f.glx_rop = equiv.glx_rop
-					else:
-						raise RuntimeError("Could not find the vector equiv. function %s for %s!" % (f.name, f.vectorequiv))
-		else:
-			gl_XML.FilterGLAPISpecBase.endElement(self, name)
-		return
-
-
-class PrintGlxProtoStubs(GlxProto):
-	def __init__(self):
-		GlxProto.__init__(self)
+		glX_XML.GlxProto.__init__(self)
 		self.last_category = ""
 		self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM")
 		self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
@@ -484,8 +53,8 @@
 		print ''
 		print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
 		print ''
-		printFastcall()
-		printNoinline()
+		glX_XML.printFastcall()
+		glX_XML.printNoinline()
 		print ''
 		print '/* If the size and opcode values are known at compile-time, this will, on'
 		print ' * x86 at least, emit them with a single instruction.'
@@ -750,9 +319,9 @@
 		return
 
 
-class PrintGlxProtoInit_c(GlxProto):
+class PrintGlxProtoInit_c(glX_XML.GlxProto):
 	def __init__(self):
-		GlxProto.__init__(self)
+		glX_XML.GlxProto.__init__(self)
 		self.last_category = ""
 		self.license = license.bsd_license_template % ( \
 """Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
@@ -824,9 +393,9 @@
 		print '    glAPI->%s = __indirect_gl%s;' % (f.name, f.name)
 
 
-class PrintGlxProtoInit_h(GlxProto):
+class PrintGlxProtoInit_h(glX_XML.GlxProto):
 	def __init__(self):
-		GlxProto.__init__(self)
+		glX_XML.GlxProto.__init__(self)
 		self.last_category = ""
 		self.license = license.bsd_license_template % ( \
 """Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
@@ -847,7 +416,7 @@
 #  define _INDIRECT_H_
 
 """
-		printVisibility( "HIDDEN", "hidden" )
+		glX_XML.printVisibility( "HIDDEN", "hidden" )
 
 
 	def printRealFooter(self):
@@ -859,9 +428,9 @@
 		print 'extern HIDDEN %s __indirect_gl%s(%s);' % (f.fn_return_type, f.name, f.get_parameter_string())
 
 
-class PrintGlxSizeStubs(GlxProto):
+class PrintGlxSizeStubs(glX_XML.GlxProto):
 	def __init__(self):
-		GlxProto.__init__(self)
+		glX_XML.GlxProto.__init__(self)
 		self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM")
 		self.aliases = []
 		self.glx_enum_sigs = {}
@@ -872,11 +441,11 @@
 		print '#include "indirect_size.h"'
 		
 		print ''
-		printPure()
+		glX_XML.printPure()
 		print ''
-		printFastcall()
+		glX_XML.printFastcall()
 		print ''
-		printVisibility( "INTERNAL", "internal" )
+		glX_XML.printVisibility( "INTERNAL", "internal" )
 		print ''
 		print ''
 		print '#ifdef HAVE_ALIAS'
@@ -911,9 +480,9 @@
 
 
 				
-class PrintGlxSizeStubs_h(GlxProto):
+class PrintGlxSizeStubs_h(glX_XML.GlxProto):
 	def __init__(self):
-		GlxProto.__init__(self)
+		glX_XML.GlxProto.__init__(self)
 		self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM")
 		self.aliases = []
 		self.glx_enum_sigs = {}
@@ -932,11 +501,11 @@
 #  define _GLXSIZE_H_
 
 """
-		printPure();
+		glX_XML.printPure();
 		print ''
-		printFastcall();
+		glX_XML.printFastcall();
 		print ''
-		printVisibility( "INTERNAL", "internal" );
+		glX_XML.printVisibility( "INTERNAL", "internal" );
 		print ''
 
 	def printRealFooter(self):