mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
Plus, update the print/debug code.
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index baa4ef8..ded79b4 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -799,9 +799,18 @@
for (i = 0; i < list->NumParameters; i++){
struct gl_program_parameter *param = list->Parameters + i;
const GLfloat *v = list->ParameterValues[i];
- _mesa_printf("param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g};\n",
+ _mesa_printf("param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
i, param->Size,
file_string(list->Parameters[i].Type, mode),
param->Name, v[0], v[1], v[2], v[3]);
+ if (param->Flags & PROG_PARAM_CENTROID_BIT)
+ _mesa_printf(" Centroid");
+ if (param->Flags & PROG_PARAM_INVARIANT_BIT)
+ _mesa_printf(" Invariant");
+ if (param->Flags & PROG_PARAM_FLAT_BIT)
+ _mesa_printf(" Flat");
+ if (param->Flags & PROG_PARAM_LINEAR_BIT)
+ _mesa_printf(" Linear");
+ _mesa_printf("\n");
}
}