commit | 778fd46aa4df08f2dd5d5a9162e6dce062cc1cb6 | [log] [tgz] |
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author | Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com> | Mon Apr 11 13:06:07 2016 -0700 |
committer | Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com> | Tue Apr 12 14:38:26 2016 -0700 |
tree | ebafd71b86f9ba711006cd67f6fee568b5ef9d56 | |
parent | 09f01215933f8f7f8d3d4cda9ff94605164df9a9 [diff] |
glsl/linker: Pass name and type through to create_shader_variable() No functional change here, but this now lets us recurse throught structs in add_shader_variable(). Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>