| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #ifndef _D3DADAPTER9_H_ |
| #define _D3DADAPTER9_H_ |
| |
| #include "present.h" |
| |
| #ifndef __cplusplus |
| |
| /* Representation of an adapter group, although since this is implemented by |
| * the driver, it knows nothing about the windowing system it's on */ |
| typedef struct ID3DAdapter9Vtbl |
| { |
| /* IUnknown */ |
| HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject); |
| ULONG (WINAPI *AddRef)(ID3DAdapter9 *This); |
| ULONG (WINAPI *Release)(ID3DAdapter9 *This); |
| |
| /* ID3DAdapter9 */ |
| HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); |
| HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); |
| HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); |
| HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); |
| HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); |
| HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); |
| HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); |
| HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); |
| HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); |
| } ID3DAdapter9Vtbl; |
| |
| struct ID3DAdapter9 |
| { |
| ID3DAdapter9Vtbl *lpVtbl; |
| }; |
| |
| /* IUnknown macros */ |
| #define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
| #define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p) |
| #define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p) |
| /* ID3DAdapter9 macros */ |
| #define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b) |
| #define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d) |
| #define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e) |
| #define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) |
| #define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d) |
| #define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c) |
| #define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b) |
| #define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h) |
| #define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) |
| |
| #else /* __cplusplus */ |
| |
| struct ID3DAdapter9 : public IUnknown |
| { |
| HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); |
| HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); |
| HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); |
| HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); |
| HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); |
| HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); |
| HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); |
| HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); |
| HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); |
| }; |
| |
| #endif /* __cplusplus */ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif /* __cplusplus */ |
| |
| /* acquire a const struct D3DAdapter9* structure describing the interface |
| * queried. See */ |
| const void * WINAPI |
| D3DAdapter9GetProc( const char *name ); |
| |
| #ifdef __cplusplus |
| } |
| #endif /* __cplusplus */ |
| |
| #endif /* _D3DADAPTER9_H_ */ |