mesa: restore _mesa_snprintf() - it's needed for Windows
This reverts part of commit 298be2b028263b2c343a707662c6fbfa18293cb2
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 8bd780b..129a973 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -2076,7 +2076,7 @@
unit = prog->SamplerUnits[sampler];
target = prog->SamplerTargets[sampler];
if (targetUsed[unit] != -1 && targetUsed[unit] != target) {
- snprintf(errMsg, 100,
+ _mesa_snprintf(errMsg, 100,
"Texture unit %d is accessed both as %s and %s",
unit, targetName[targetUsed[unit]], targetName[target]);
return GL_FALSE;