radv: Do not access set layout during vkCmdBindDescriptorSets.

The spec says:

"
VkDescriptorSetLayout objects may be accessed by commands that operate on descriptor sets allocated using that layout
"

So our behavior is valid here, but this is a temporary workaround for an issue with Baldur's Gate 3.

CC: mesa-stable
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3607
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7207>
3 files changed