commit | 79dcd69afae4ada47fd4e746e9eec87c6d8028f0 | [log] [tgz] |
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author | Marek Olšák <marek.olsak@amd.com> | Sun Jul 17 20:37:58 2016 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Sat Jul 30 15:02:14 2016 +0200 |
tree | 745e9f03a097f4d00f4ab39e0870e90b4d9be571 | |
parent | 1f73e2bb942783bf143185a58d2290fda2b08c81 [diff] |
st/mesa: remove excessive shader state dirtying This just needs to be done by st_validate_state. v2: add "shaders_may_be_dirty" flags for not skipping st_validate_state on _NEW_PROGRAM to detect real shader changes Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>