| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #ifndef _NINE_STATE_H_ |
| #define _NINE_STATE_H_ |
| |
| #include "d3d9.h" |
| #include "nine_defines.h" |
| #include "pipe/p_state.h" |
| #include "util/list.h" |
| |
| #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) |
| #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) |
| |
| #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) |
| #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) |
| #define NINED3DRS_ZBIASSCALE (D3DRS_BLENDOPALPHA + 3) |
| #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 4) |
| |
| #define D3DRS_LAST D3DRS_BLENDOPALPHA |
| #define NINED3DRS_LAST NINED3DRS_ALPHACOVERAGE /* 213 */ |
| #define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */ |
| #define NINED3DTSS_LAST D3DTSS_CONSTANT |
| #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) |
| |
| #define D3DRS_COUNT (D3DRS_LAST + 1) |
| #define NINED3DRS_COUNT (NINED3DRS_LAST + 1) |
| #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) |
| #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) |
| #define NINED3DTS_COUNT (NINED3DTS_LAST + 1) |
| |
| #define NINE_STATE_FB (1 << 0) |
| #define NINE_STATE_VIEWPORT (1 << 1) |
| #define NINE_STATE_SCISSOR (1 << 2) |
| #define NINE_STATE_RASTERIZER (1 << 3) |
| #define NINE_STATE_BLEND (1 << 4) |
| #define NINE_STATE_DSA (1 << 5) |
| #define NINE_STATE_VS (1 << 6) |
| #define NINE_STATE_VS_CONST (1 << 7) |
| #define NINE_STATE_PS (1 << 8) |
| #define NINE_STATE_PS_CONST (1 << 9) |
| #define NINE_STATE_TEXTURE (1 << 10) |
| #define NINE_STATE_SAMPLER (1 << 11) |
| #define NINE_STATE_VDECL (1 << 12) |
| #define NINE_STATE_IDXBUF (1 << 13) |
| #define NINE_STATE_PRIM (1 << 14) |
| #define NINE_STATE_MATERIAL (1 << 15) |
| #define NINE_STATE_BLEND_COLOR (1 << 16) |
| #define NINE_STATE_STENCIL_REF (1 << 17) |
| #define NINE_STATE_SAMPLE_MASK (1 << 18) |
| #define NINE_STATE_MISC_CONST (1 << 19) |
| #define NINE_STATE_FF (0x1f << 20) |
| #define NINE_STATE_FF_VS (0x17 << 20) |
| #define NINE_STATE_FF_PS (0x18 << 20) |
| #define NINE_STATE_FF_LIGHTING (1 << 20) |
| #define NINE_STATE_FF_MATERIAL (1 << 21) |
| #define NINE_STATE_FF_VSTRANSF (1 << 22) |
| #define NINE_STATE_FF_PSSTAGES (1 << 23) |
| #define NINE_STATE_FF_OTHER (1 << 24) |
| #define NINE_STATE_ALL 0x1ffffff |
| #define NINE_STATE_UNHANDLED (1 << 25) |
| |
| |
| #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 |
| #define NINE_MAX_CONST_F_PS3 224 |
| #define NINE_MAX_CONST_F 256 |
| #define NINE_MAX_CONST_I 16 |
| #define NINE_MAX_CONST_B 16 |
| #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */ |
| |
| #define NINE_CONST_I_BASE(nconstf) \ |
| ((nconstf) * 4 * sizeof(float)) |
| #define NINE_CONST_B_BASE(nconstf) \ |
| ((nconstf) * 4 * sizeof(float) + \ |
| NINE_MAX_CONST_I * 4 * sizeof(int)) |
| |
| |
| #define NINE_MAX_LIGHTS 65536 |
| #define NINE_MAX_LIGHTS_ACTIVE 8 |
| |
| #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) |
| |
| #define NINE_MAX_SAMPLERS_PS 16 |
| #define NINE_MAX_SAMPLERS_VS 4 |
| #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ |
| #define NINE_SAMPLER_PS(s) ( 0 + (s)) |
| #define NINE_SAMPLER_DMAP 16 |
| #define NINE_SAMPLER_VS(s) (17 + (s)) |
| #define NINE_PS_SAMPLERS_MASK 0x00ffff |
| #define NINE_VS_SAMPLERS_MASK 0x1e0000 |
| |
| struct nine_state |
| { |
| struct { |
| uint32_t group; |
| uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; |
| uint32_t vtxbuf; |
| uint32_t stream_freq; |
| uint32_t texture; |
| uint16_t sampler[NINE_MAX_SAMPLERS]; |
| struct nine_range *vs_const_f; |
| struct nine_range *ps_const_f; |
| uint16_t vs_const_i; /* NINE_MAX_CONST_I == 16 */ |
| uint16_t ps_const_i; |
| uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */ |
| uint16_t ps_const_b; |
| uint8_t ucp; |
| boolean srgb; |
| } changed; |
| |
| struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; |
| struct NineSurface9 *ds; |
| |
| D3DVIEWPORT9 viewport; |
| |
| struct pipe_scissor_state scissor; |
| |
| /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead |
| * (XXX: or is it better to reference FF shaders here, too ?) |
| * NOTE: const_f contains extra space for const_i,b to use as user constbuf |
| */ |
| struct NineVertexShader9 *vs; |
| float *vs_const_f; |
| int vs_const_i[NINE_MAX_CONST_I][4]; |
| BOOL vs_const_b[NINE_MAX_CONST_B]; |
| float *vs_lconstf_temp; |
| uint32_t vs_key; |
| |
| struct NinePixelShader9 *ps; |
| float *ps_const_f; |
| int ps_const_i[NINE_MAX_CONST_I][4]; |
| BOOL ps_const_b[NINE_MAX_CONST_B]; |
| uint32_t ps_key; |
| |
| struct { |
| void *vs; |
| void *ps; |
| } cso; |
| |
| struct NineVertexDeclaration9 *vdecl; |
| |
| struct NineIndexBuffer9 *idxbuf; |
| struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; |
| struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; |
| UINT stream_freq[PIPE_MAX_ATTRIBS]; |
| uint32_t stream_instancedata_mask; /* derived from stream_freq */ |
| uint32_t stream_usage_mask; /* derived from VS and vdecl */ |
| |
| struct pipe_clip_state clip; |
| struct pipe_framebuffer_state fb; |
| uint8_t rt_mask; |
| |
| DWORD rs[NINED3DRS_COUNT]; |
| |
| struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ |
| |
| DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; |
| uint32_t samplers_shadow; |
| uint8_t bound_samplers_mask_vs; |
| uint16_t bound_samplers_mask_ps; |
| |
| int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ |
| boolean vbo_bound_done; |
| |
| struct { |
| struct { |
| uint32_t group; |
| uint32_t tex_stage[NINE_MAX_SAMPLERS][(NINED3DTSS_COUNT + 31) / 32]; |
| uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; |
| } changed; |
| struct { |
| boolean vs_const; |
| boolean ps_const; |
| } clobber; |
| |
| D3DMATRIX *transform; /* access only via nine_state_access_transform */ |
| unsigned num_transforms; |
| |
| /* XXX: Do state blocks just change the set of active lights or do we |
| * have to store which lights have been disabled, too ? |
| */ |
| D3DLIGHT9 *light; |
| uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ |
| unsigned num_lights; |
| unsigned num_lights_active; |
| |
| D3DMATERIAL9 material; |
| |
| DWORD tex_stage[NINE_MAX_SAMPLERS][NINED3DTSS_COUNT]; |
| } ff; |
| }; |
| |
| /* map D3DRS -> NINE_STATE_x |
| */ |
| extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; |
| |
| /* for D3DSBT_PIXEL/VERTEX: |
| */ |
| extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; |
| extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; |
| |
| struct NineDevice9; |
| |
| boolean nine_update_state(struct NineDevice9 *, uint32_t group_mask); |
| |
| void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, |
| boolean is_reset); |
| void nine_state_clear(struct nine_state *, const boolean device); |
| |
| /* If @alloc is FALSE, the return value may be a const identity matrix. |
| * Therefore, do not modify if you set alloc to FALSE ! |
| */ |
| D3DMATRIX * |
| nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE, |
| boolean alloc); |
| |
| const char *nine_d3drs_to_string(DWORD State); |
| |
| #endif /* _NINE_STATE_H_ */ |