commit | 95c48391ee16654ca3038c89dcb50d8ea9861e1f | [log] [tgz] |
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author | Kenneth Graunke <kenneth@whitecape.org> | Mon Jul 25 14:49:28 2016 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Tue Jul 26 13:27:09 2016 -0700 |
tree | b068ca21c74e1d45d88640dfdf326b3ad9068985 | |
parent | 20553e4a2d952f6dc37f40f63d2c86b0718c58f9 [diff] |
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1. Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta shaders that we don't really want to capture. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>