mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.

Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
shaders that we don't really want to capture.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
1 file changed