scons: Build progs together with everything else.
This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
diff --git a/src/glew/SConscript b/src/glew/SConscript
index 1161be6..b4541a7 100644
--- a/src/glew/SConscript
+++ b/src/glew/SConscript
@@ -7,7 +7,7 @@
env.Append(CPPDEFINES = [
'GLEW_BUILD',
- 'GLEW_STATIC',
+ #'GLEW_STATIC',
#'GLEW_MX', # Multiple Rendering Contexts support
])
@@ -15,15 +15,6 @@
'#/include',
])
-glew = env.StaticLibrary(
- target = 'glew',
- source = [
- 'glew.c',
- ],
-)
-
-env = env.Clone()
-
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'glu32',
@@ -37,6 +28,24 @@
'GL',
'X11',
])
+
+if env['platform'] == 'windows':
+ target = 'glew'
+else:
+ target = 'GLEW'
+
+glew = env.SharedLibrary(
+ target = target,
+ source = [
+ 'glew.c',
+ ],
+)
+
+if env['platform'] == 'windows':
+ glew = env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
+
+env = env.Clone()
+
env.Prepend(LIBS = [glew])
env.Program(
@@ -48,3 +57,5 @@
target = 'visualinfo',
source = ['visualinfo.c'],
)
+
+Export('glew')