commit | 7c4768540dacab8a4853f1310413cb976b5fb351 | [log] [tgz] |
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author | Dave Airlie <airlied@redhat.com> | Thu Jul 23 11:19:15 2015 +1000 |
committer | Dave Airlie <airlied@redhat.com> | Fri Jul 24 11:11:59 2015 +1000 |
tree | b21565af7a0ceb468247f70b4bc012722de00c1d | |
parent | 80511d176a49e754a18ce585bab413db7af63bf7 [diff] |
docs/GL3.txt: ARB_shader_precision This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie <airlied@redhat.com>