Add float/bool conversion to ir_constant_expression.cpp.
diff --git a/ir_constant_expression.cpp b/ir_constant_expression.cpp
index 4055a84..96dfc56 100644
--- a/ir_constant_expression.cpp
+++ b/ir_constant_expression.cpp
@@ -169,6 +169,20 @@
f[c] = op[0]->value.u[c];
}
break;
+ case ir_unop_b2f:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ type = ir->type;
+ for (c = 0; c < ir->operands[0]->type->components(); c++) {
+ f[c] = op[0]->value.b[c] ? 1.0 : 0.0;
+ }
+ break;
+ case ir_unop_f2b:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ type = ir->type;
+ for (c = 0; c < ir->operands[0]->type->components(); c++) {
+ b[c] = bool(op[0]->value.f[c]);
+ }
+ break;
case ir_unop_neg:
type = ir->type;