glsl: use correct number of uniform blocks in error message
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9bacd22..87c7d4b 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2836,7 +2836,7 @@
if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
- prog->NumBufferInterfaceBlocks,
+ total_uniform_blocks,
ctx->Const.MaxCombinedUniformBlocks);
} else {
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {