glsl2: Clean-up two 'unused variable' warnings
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index f9f781b..712e137 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -336,6 +336,8 @@
 void
 check_node_type(ir_instruction *ir, void *data)
 {
+   (void) data;
+
    if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) {
       printf("Instruction node with unset type\n");
       ir->print(); printf("\n");
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index d557dcc..bc7292d 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -45,6 +45,9 @@
 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
 {
    struct gl_shader *shader;
+
+   (void) ctx;
+
    assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
    shader = talloc_zero(NULL, struct gl_shader);
    if (shader) {