nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 75ac69a..52b0ce4 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -94,16 +94,16 @@
 
   GL_ARB_draw_buffers_blend                            DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
   GL_ARB_draw_indirect                                 DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
-  GL_ARB_gpu_shader5                                   started
+  GL_ARB_gpu_shader5                                   DONE (nvc0)
   - 'precise' qualifier                                DONE
-  - Dynamically uniform sampler array indices          started (Chris)
-  - Dynamically uniform UBO array indices              started (Chris)
+  - Dynamically uniform sampler array indices          DONE ()
+  - Dynamically uniform UBO array indices              DONE ()
   - Implicit signed -> unsigned conversions            DONE
-  - Fused multiply-add                                 DONE (i965, nvc0)
-  - Packing/bitfield/conversion functions              DONE (i965, nvc0, r600)
-  - Enhanced textureGather                             DONE (i965, nvc0, r600, radeonsi)
-  - Geometry shader instancing                         DONE (i965, nvc0)
-  - Geometry shader multiple streams                   DONE (i965, nvc0)
+  - Fused multiply-add                                 DONE (i965)
+  - Packing/bitfield/conversion functions              DONE (i965, r600)
+  - Enhanced textureGather                             DONE (i965, r600, radeonsi)
+  - Geometry shader instancing                         DONE (i965)
+  - Geometry shader multiple streams                   DONE (i965)
   - Enhanced per-sample shading                        DONE (i965, r600)
   - Interpolation functions                            DONE (i965)
   - New overload resolution rules                      DONE