mesa: generate glGetInteger/Boolean/Float/Doublev() code for all APIs
No longer pass -a flag to the get_hash_generate.py script to specify
OpenGL, ES1, ES2, etc. This updates the autoconf, scons and android
build files too (so we can bisect).
This is the last of the API-dependent conditional compilation in
core Mesa.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index a61b475..3cd0f87 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -341,16 +341,11 @@
enabled_apis += ['ES1', 'ES2']
-env.Append(CPPDEFINES = ["FEATURE_%s=1" % api for api in enabled_apis])
-
-get_hash_gen_opts = ' '.join(["-a %s" % api for api in enabled_apis])
-
get_hash_header = env.CodeGenerate(
target = 'main/get_hash.h',
script = 'main/get_hash_generator.py',
source = GLAPI + 'gen/gl_and_es_API.xml',
- command = python_cmd + ' $SCRIPT ' + get_hash_gen_opts +
- ' -f $SOURCE > $TARGET'
+ command = python_cmd + ' $SCRIPT ' + ' -f $SOURCE > $TARGET'
)
#