a step toward moving run-time vertex program state out of GLcontext
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 4e29e0b..47d2b61 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -79,7 +79,7 @@
    
    _mesa_init_vp_per_vertex_registers(ctx);
    _mesa_init_vp_per_primitive_registers(ctx);
-   COPY_4V(ctx->VertexProgram.Inputs[VERT_ATTRIB_POS], params);
+   COPY_4V(ctx->VertexProgram.Machine.Inputs[VERT_ATTRIB_POS], params);
    _mesa_exec_vertex_program(ctx, vprog);
 }
 
@@ -89,8 +89,9 @@
  * \note Not compiled into display lists.
  * \note Called from the GL API dispatcher.
  */
-GLboolean GLAPIENTRY _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
-                                      GLboolean *residences)
+GLboolean GLAPIENTRY
+_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
+                            GLboolean *residences)
 {
    GLint i, j;
    GLboolean allResident = GL_TRUE;