mesa: add NV_read_{depth,stencil,depth_stencil} extensions
These extensions allow reading depth/stencil for GLES contexts, which is
useful for tools like apitrace.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 2744232..d826ecf 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -916,10 +916,8 @@
const GLenum data_type = _mesa_get_format_datatype(rb->Format);
GLboolean is_unsigned_int = GL_FALSE;
GLboolean is_signed_int = GL_FALSE;
-
- if (!_mesa_is_color_format(internalFormat)) {
- return GL_INVALID_OPERATION;
- }
+ GLboolean is_float_depth = (internalFormat == GL_DEPTH_COMPONENT32F) ||
+ (internalFormat == GL_DEPTH32F_STENCIL8);
is_unsigned_int = _mesa_is_enum_format_unsigned_int(internalFormat);
if (!is_unsigned_int) {
@@ -950,6 +948,43 @@
(is_unsigned_int && type == GL_UNSIGNED_INT))
return GL_NO_ERROR;
break;
+ case GL_DEPTH_STENCIL:
+ switch (type) {
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ if (is_float_depth)
+ return GL_NO_ERROR;
+ break;
+ case GL_UNSIGNED_INT_24_8:
+ if (!is_float_depth)
+ return GL_NO_ERROR;
+ break;
+ default:
+ return GL_INVALID_ENUM;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ switch (type) {
+ case GL_FLOAT:
+ if (is_float_depth)
+ return GL_NO_ERROR;
+ break;
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT_24_8:
+ if (!is_float_depth)
+ return GL_NO_ERROR;
+ break;
+ default:
+ return GL_INVALID_ENUM;
+ }
+ break;
+ case GL_STENCIL_INDEX:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ return GL_NO_ERROR;
+ default:
+ return GL_INVALID_ENUM;
+ }
+ break;
}
return GL_INVALID_OPERATION;
@@ -1023,11 +1058,6 @@
err = read_pixels_es3_error_check(format, type, rb);
}
- if (err == GL_NO_ERROR && (format == GL_DEPTH_COMPONENT
- || format == GL_DEPTH_STENCIL)) {
- err = GL_INVALID_ENUM;
- }
-
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
_mesa_enum_to_string(format),