commit | 82a2c49c5f3c8784e5239ebed7ad0bf8a44c687b | [log] [tgz] |
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author | Jason Ekstrand <jason.ekstrand@intel.com> | Mon Oct 10 09:30:29 2016 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Fri Oct 14 15:39:41 2016 -0700 |
tree | fa58ff868e2ce5d4424ee0e64047dcab925c1421 | |
parent | b324c38ae3e47940e5ffe441f169f839a3d53261 [diff] |
intel/blorp: Emit a NULL render target for depth/stencil-only operations This never mattered before because the only time we used blorp depth/stencil only was to do HiZ operations on gen6-7. It may have worked in that case (and maybe it didn't) but slow depth clears actually do depth rendering so they need a valid render target. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>