commit | 865a2ad0866e271adda3cd18c46f74514131da11 | [log] [tgz] |
---|---|---|
author | Jesse Natalie <jenatali@microsoft.com> | Fri Aug 28 12:52:20 2020 -0700 |
committer | Marge Bot <eric+marge@anholt.net> | Mon Aug 31 19:58:14 2020 +0000 |
tree | 337be4953f30fccac4d8b7ba56b484188e860eb7 | |
parent | 41d0a81c2a3f09701e8c694b520c8d900f6ac2f1 [diff] |
clover/nir/spirv: Use uniform rather than shader_in for kernel inputs The semantics of inputs for CL are a closer match to the semantics of uniforms for graphics. Rather than cross-stage data, it's data that every thread sees uniformly. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6497>