commit | 86c4575a813bb57d1af3e3a0bb0c3eb44f27aedf | [log] [tgz] |
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author | Dave Airlie <airlied@redhat.com> | Wed Oct 19 17:34:28 2016 +1000 |
committer | Dave Airlie <airlied@redhat.com> | Wed Oct 19 17:39:47 2016 +1000 |
tree | 73a1cd1c7f2bf4dcf4619a18071790683a04233a | |
parent | 67c91ef2a228b0843bdbb4b7b7128ef45e3dd71f [diff] |
radv: decompress fmask before reading using texture unit Before we can read the fmask using the compute shader, we need to decompress the fmask in place. This fixes a bunch of remaining failure and hopefully multisampling in Talos.