| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #ifndef SVGA_TGSI_H |
| #define SVGA_TGSI_H |
| |
| #include "pipe/p_compiler.h" |
| #include "svga3d_reg.h" |
| |
| |
| #define MAX_VGPU10_ADDR_REGS 2 |
| |
| struct svga_compile_key; |
| struct svga_context; |
| struct svga_shader; |
| struct svga_shader_variant; |
| |
| |
| /* TGSI doesn't provide use with VS input semantics (they're actually |
| * pretty meaningless), so we just generate some plausible ones here. |
| * This is called both from within the TGSI translator and when |
| * building vdecls to ensure they match up. |
| * |
| * The real use of this information is matching vertex elements to |
| * fragment shader inputs in the case where vertex shader is disabled. |
| */ |
| static inline void svga_generate_vdecl_semantics( unsigned idx, |
| unsigned *usage, |
| unsigned *usage_index ) |
| { |
| if (idx == 0) { |
| *usage = SVGA3D_DECLUSAGE_POSITION; |
| *usage_index = 0; |
| } |
| else { |
| *usage = SVGA3D_DECLUSAGE_TEXCOORD; |
| *usage_index = idx - 1; |
| } |
| } |
| |
| |
| |
| struct svga_shader_variant * |
| svga_tgsi_vgpu9_translate(struct svga_context *svga, |
| const struct svga_shader *shader, |
| const struct svga_compile_key *key, unsigned unit); |
| |
| struct svga_shader_variant * |
| svga_tgsi_vgpu10_translate(struct svga_context *svga, |
| const struct svga_shader *shader, |
| const struct svga_compile_key *key, |
| unsigned unit); |
| |
| boolean svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens); |
| |
| #endif |