mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS

Use MAX_VERTEX_GENERIC_ATTRIBS instead.  No need for two #defines for
the same quantity.
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 100caff..5a05a65 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -168,7 +168,6 @@
 /** For GL_ARB_vertex_program */
 /*@{*/
 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VERTEX_PROGRAM_ATTRIBS     16
 /*@}*/
 
 /** For GL_ARB_fragment_program */
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 782f847..5120e51 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -4883,7 +4883,7 @@
       n[2].f = x;
    }
 
-   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 1;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
 
@@ -4905,7 +4905,7 @@
       n[3].f = y;
    }
 
-   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 2;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
 
@@ -4928,7 +4928,7 @@
       n[4].f = z;
    }
 
-   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 3;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
 
@@ -4952,7 +4952,7 @@
       n[5].f = w;
    }
 
-   ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+   ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
    ctx->ListState.ActiveAttribSize[attr] = 4;
    ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
 
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 36267c3..a90ce95 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -953,7 +953,7 @@
 {
    GLint i = parse_integer(inst, Program);
 
-   if ((i < 0) || (i >= MAX_VERTEX_PROGRAM_ATTRIBS))
+   if ((i < 0) || (i >= MAX_VERTEX_GENERIC_ATTRIBS))
    {
       program_error(ctx, Program->Position,
                     "Invalid generic vertex attribute index");
@@ -1510,10 +1510,10 @@
 {
    int a;
    struct var_cache *curr;
-   GLboolean explicitAttrib[MAX_VERTEX_PROGRAM_ATTRIBS],
-      genericAttrib[MAX_VERTEX_PROGRAM_ATTRIBS];
+   GLboolean explicitAttrib[MAX_VERTEX_GENERIC_ATTRIBS],
+      genericAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
 
-   for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) {
+   for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) {
       explicitAttrib[a] = GL_FALSE;
       genericAttrib[a] = GL_FALSE;
    }
@@ -1524,11 +1524,11 @@
          if (curr->attrib_is_generic) {
             GLuint attr = (curr->attrib_binding == 0)
                ? 0 : (curr->attrib_binding - VERT_ATTRIB_GENERIC0);
-            assert(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+            assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
             genericAttrib[attr] = GL_TRUE;
          }
          else {
-            assert(curr->attrib_binding < MAX_VERTEX_PROGRAM_ATTRIBS);
+            assert(curr->attrib_binding < MAX_VERTEX_GENERIC_ATTRIBS);
             explicitAttrib[ curr->attrib_binding ] = GL_TRUE;
          }
       }
@@ -1536,7 +1536,7 @@
       curr = curr->next;
    }
 
-   for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) {
+   for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) {
       if ((explicitAttrib[a]) && (genericAttrib[a]))
          return 1;
    }
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 6f5a954..21c5cfb 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -310,7 +310,7 @@
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) {
+   if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribfvARB(index)");
       return;
    }
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 1795f62..c35eaf1 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -207,7 +207,7 @@
 {
    /* Input registers get initialized from the current vertex attribs */
    MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
-          MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
+          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
 
    if (ctx->VertexProgram._Current->IsNVProgram) {
       GLuint i;