| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. |
| * Copyright (C) 2010 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef SHADERAPI_H |
| #define SHADERAPI_H |
| |
| |
| #include "glheader.h" |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| struct _glapi_table; |
| struct gl_context; |
| struct gl_shader_program; |
| |
| extern GLbitfield |
| _mesa_get_shader_flags(void); |
| |
| extern const char * |
| _mesa_get_shader_capture_path(void); |
| |
| extern void |
| _mesa_copy_string(GLchar *dst, GLsizei maxLength, |
| GLsizei *length, const GLchar *src); |
| |
| extern void |
| _mesa_use_shader_program(struct gl_context *ctx, |
| struct gl_shader_program *shProg); |
| |
| extern void |
| _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, |
| const char *caller); |
| |
| extern void |
| _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh); |
| |
| extern void |
| _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog); |
| |
| extern unsigned |
| _mesa_count_active_attribs(struct gl_shader_program *shProg); |
| |
| extern size_t |
| _mesa_longest_attribute_name_length(struct gl_shader_program *shProg); |
| |
| extern void |
| _mesa_shader_write_subroutine_indices(struct gl_context *ctx, |
| gl_shader_stage stage); |
| |
| void GLAPIENTRY |
| _mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB); |
| |
| extern void GLAPIENTRY |
| _mesa_AttachObjectARB(GLhandleARB, GLhandleARB); |
| |
| extern void GLAPIENTRY |
| _mesa_CompileShader(GLuint); |
| |
| extern GLhandleARB GLAPIENTRY |
| _mesa_CreateProgramObjectARB(void); |
| |
| extern GLhandleARB GLAPIENTRY |
| _mesa_CreateShaderObjectARB(GLenum type); |
| |
| extern void GLAPIENTRY |
| _mesa_DeleteObjectARB(GLhandleARB obj); |
| |
| extern void GLAPIENTRY |
| _mesa_DetachObjectARB(GLhandleARB, GLhandleARB); |
| |
| extern void GLAPIENTRY |
| _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); |
| |
| extern GLint GLAPIENTRY |
| _mesa_GetFragDataLocation(GLuint program, const GLchar *name); |
| |
| extern GLint GLAPIENTRY |
| _mesa_GetFragDataIndex(GLuint program, const GLchar *name); |
| |
| extern GLhandleARB GLAPIENTRY |
| _mesa_GetHandleARB(GLenum pname); |
| |
| extern void GLAPIENTRY |
| _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); |
| |
| extern GLboolean GLAPIENTRY |
| _mesa_IsProgram(GLuint name); |
| |
| extern GLboolean GLAPIENTRY |
| _mesa_IsShader(GLuint name); |
| |
| extern void GLAPIENTRY |
| _mesa_LinkProgram(GLuint programObj); |
| |
| extern void GLAPIENTRY |
| _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *); |
| |
| void GLAPIENTRY |
| _mesa_UseProgram_no_error(GLuint); |
| extern void GLAPIENTRY |
| _mesa_UseProgram(GLuint); |
| |
| extern void GLAPIENTRY |
| _mesa_ValidateProgram(GLuint); |
| |
| |
| extern void GLAPIENTRY |
| _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *); |
| |
| extern void GLAPIENTRY |
| _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, |
| const GLchar *name); |
| |
| extern void GLAPIENTRY |
| _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, |
| GLuint index, const GLchar *name); |
| |
| extern void GLAPIENTRY |
| _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, |
| GLenum *, GLchar *); |
| |
| extern GLint GLAPIENTRY |
| _mesa_GetAttribLocation(GLuint, const GLchar *); |
| |
| void GLAPIENTRY |
| _mesa_AttachShader_no_error(GLuint program, GLuint shader); |
| |
| extern void GLAPIENTRY |
| _mesa_AttachShader(GLuint program, GLuint shader); |
| |
| extern GLuint GLAPIENTRY |
| _mesa_CreateShader(GLenum); |
| |
| extern GLuint GLAPIENTRY |
| _mesa_CreateProgram(void); |
| |
| extern void GLAPIENTRY |
| _mesa_DeleteProgram(GLuint program); |
| |
| extern void GLAPIENTRY |
| _mesa_DeleteShader(GLuint shader); |
| |
| extern void GLAPIENTRY |
| _mesa_DetachShader(GLuint program, GLuint shader); |
| |
| extern void GLAPIENTRY |
| _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, |
| GLsizei *count, GLuint *obj); |
| |
| extern void GLAPIENTRY |
| _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); |
| |
| extern void GLAPIENTRY |
| _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, |
| GLsizei *length, GLchar *infoLog); |
| |
| extern void GLAPIENTRY |
| _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| |
| extern void GLAPIENTRY |
| _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, |
| GLsizei *length, GLchar *infoLog); |
| |
| |
| extern void GLAPIENTRY |
| _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, |
| GLint *range, GLint *precision); |
| |
| extern void GLAPIENTRY |
| _mesa_ReleaseShaderCompiler(void); |
| |
| extern void GLAPIENTRY |
| _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, |
| const void* binary, GLint length); |
| |
| extern void GLAPIENTRY |
| _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, |
| GLenum *binaryFormat, GLvoid *binary); |
| |
| extern void GLAPIENTRY |
| _mesa_ProgramBinary(GLuint program, GLenum binaryFormat, |
| const GLvoid *binary, GLsizei length); |
| |
| extern void GLAPIENTRY |
| _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value); |
| |
| void |
| _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage, |
| struct gl_shader_program *shProg, struct gl_program *prog, |
| struct gl_pipeline_object *shTarget); |
| |
| extern void |
| _mesa_copy_linked_program_data(const struct gl_shader_program *src, |
| struct gl_linked_shader *dst_sh); |
| |
| extern bool |
| _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type); |
| |
| |
| /* GL_ARB_separate_shader_objects */ |
| extern GLuint GLAPIENTRY |
| _mesa_CreateShaderProgramv(GLenum type, GLsizei count, |
| const GLchar* const *strings); |
| |
| /* GL_ARB_program_resource_query */ |
| extern const char* |
| _mesa_program_resource_name(struct gl_program_resource *res); |
| |
| extern unsigned |
| _mesa_program_resource_array_size(struct gl_program_resource *res); |
| |
| extern GLuint |
| _mesa_program_resource_index(struct gl_shader_program *shProg, |
| struct gl_program_resource *res); |
| |
| extern struct gl_program_resource * |
| _mesa_program_resource_find_name(struct gl_shader_program *shProg, |
| GLenum programInterface, const char *name, |
| unsigned *array_index); |
| |
| extern struct gl_program_resource * |
| _mesa_program_resource_find_index(struct gl_shader_program *shProg, |
| GLenum programInterface, GLuint index); |
| |
| extern bool |
| _mesa_get_program_resource_name(struct gl_shader_program *shProg, |
| GLenum programInterface, GLuint index, |
| GLsizei bufSize, GLsizei *length, |
| GLchar *name, const char *caller); |
| |
| extern unsigned |
| _mesa_program_resource_name_len(struct gl_program_resource *res); |
| |
| extern GLint |
| _mesa_program_resource_location(struct gl_shader_program *shProg, |
| GLenum programInterface, const char *name); |
| |
| extern GLint |
| _mesa_program_resource_location_index(struct gl_shader_program *shProg, |
| GLenum programInterface, const char *name); |
| |
| extern unsigned |
| _mesa_program_resource_prop(struct gl_shader_program *shProg, |
| struct gl_program_resource *res, GLuint index, |
| const GLenum prop, GLint *val, const char *caller); |
| |
| extern void |
| _mesa_get_program_resourceiv(struct gl_shader_program *shProg, |
| GLenum programInterface, GLuint index, |
| GLsizei propCount, const GLenum *props, |
| GLsizei bufSize, GLsizei *length, |
| GLint *params); |
| |
| /* GL_ARB_tessellation_shader */ |
| extern void GLAPIENTRY |
| _mesa_PatchParameteri(GLenum pname, GLint value); |
| |
| extern void GLAPIENTRY |
| _mesa_PatchParameterfv(GLenum pname, const GLfloat *values); |
| |
| /* GL_ARB_shader_subroutine */ |
| void |
| _mesa_program_init_subroutine_defaults(struct gl_context *ctx, |
| struct gl_program *prog); |
| |
| extern GLint GLAPIENTRY |
| _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, |
| const GLchar *name); |
| |
| extern GLuint GLAPIENTRY |
| _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, |
| const GLchar *name); |
| |
| extern GLvoid GLAPIENTRY |
| _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, |
| GLuint index, GLenum pname, GLint *values); |
| |
| extern GLvoid GLAPIENTRY |
| _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, |
| GLuint index, GLsizei bufsize, |
| GLsizei *length, GLchar *name); |
| |
| extern GLvoid GLAPIENTRY |
| _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, |
| GLuint index, GLsizei bufsize, |
| GLsizei *length, GLchar *name); |
| |
| extern GLvoid GLAPIENTRY |
| _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, |
| const GLuint *indices); |
| |
| extern GLvoid GLAPIENTRY |
| _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, |
| GLuint *params); |
| |
| extern GLvoid GLAPIENTRY |
| _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, |
| GLenum pname, GLint *values); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SHADERAPI_H */ |