commit | 8926dc87af72e55128402209993971ee00ca00c6 | [log] [tgz] |
---|---|---|
author | Tapani Pälli <tapani.palli@intel.com> | Tue Jan 12 08:52:12 2016 +0200 |
committer | Tapani Pälli <tapani.palli@intel.com> | Tue Jan 12 09:07:10 2016 +0200 |
tree | 6efda80dee6be11b0fca9a197f87e1e557ba69ea | |
parent | 4985159ad6884d7d6ab509567349ae0f716d4080 [diff] |
mesa: use gl_shader_variable in program resource list Patch changes linker to allocate gl_shader_variable instead of using ir_variable. This makes it possible to get rid of ir_variables and ir in memory after linking. v2: check that we do not create duplicate entries with packed varyings v3: document 'patch' bit (Ilia Mirkin) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>