Use glsl_symbol_table instead of using _mesa_symbol_table directly
diff --git a/glsl_parser_extras.h b/glsl_parser_extras.h
index c7cd68c..b3b3f86 100644
--- a/glsl_parser_extras.h
+++ b/glsl_parser_extras.h
@@ -27,6 +27,7 @@
#include <cstdlib>
#include "main/simple_list.h"
+#include "glsl_symbol_table.h"
enum _mesa_glsl_parser_targets {
vertex_shader,
@@ -37,7 +38,7 @@
struct _mesa_glsl_parse_state {
void *scanner;
struct simple_node translation_unit;
- struct _mesa_symbol_table *symbols;
+ glsl_symbol_table *symbols;
unsigned language_version;
enum _mesa_glsl_parser_targets target;