radv: move lowering PS inputs/outputs at the right place
At shaders creation, just after NIR linking.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index a3e9b45..82858bc 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -520,8 +520,8 @@
return progress;
}
-static void
-lower_fs_io(nir_shader *nir)
+void
+radv_lower_fs_io(nir_shader *nir)
{
NIR_PASS_V(nir, lower_view_index);
nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs,
@@ -1072,9 +1072,6 @@
struct radv_shader_variant_info variant_info = {0};
bool thread_compiler;
- if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT)
- lower_fs_io(shaders[0]);
-
options->family = chip_family;
options->chip_class = device->physical_device->rad_info.chip_class;
options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);