commit | 87391e23cf2110051c3c74281402a690b67ccc7f | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Wed Nov 15 15:05:37 2017 -0800 |
committer | Eric Anholt <eric@anholt.net> | Fri Nov 17 16:09:55 2017 -0800 |
tree | f8023e5cf91aa9d18d56bad423982383e4849b8f | |
parent | c40ac132e4ba44f1d086112ebd27d3ec06aea8e9 [diff] |
broadcom/vc5: Ensure that there is always a TLB write. This should fix some GPU hangs in our (currently always single-threaded) fragment shaders, and definitely fixes assertion failures in simulation.